ここのように縦3Dリストビューを作成したいのですが、ImageButtons用で無料です。そのためのライブラリまたはサンプルコードはありますか?私はAndroid開発に慣れていないので、そのようなものをアニメーション化する方法がわかりません
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10
実際にはかなり単純です。ListViewを拡張し、onDrawChild()をオーバーライドする必要があります。そこで、3D変換行列を適用して、必要な効果を得ることができます。私のgithubに実際の例があります。または、非常によく似たこの質問を 見ることができます。
あなたの便宜のために、これは3dListViewの私の実装です:
public class ListView3d extends ListView {
/** Ambient light intensity */
private static final int AMBIENT_LIGHT = 55;
/** Diffuse light intensity */
private static final int DIFFUSE_LIGHT = 200;
/** Specular light intensity */
private static final float SPECULAR_LIGHT = 70;
/** Shininess constant */
private static final float SHININESS = 200;
/** The max intensity of the light */
private static final int MAX_INTENSITY = 0xFF;
private final Camera mCamera = new Camera();
private final Matrix mMatrix = new Matrix();
/** Paint object to draw with */
private Paint mPaint;
public ListView3d(Context context, AttributeSet attrs) {
super(context, attrs);
}
@Override
protected boolean drawChild(Canvas canvas, View child, long drawingTime) {
// get top left coordinates
final int top = child.getTop();
final int left = child.getLeft();
Bitmap bitmap = child.getDrawingCache();
if (bitmap == null) {
child.setDrawingCacheEnabled(true);
child.buildDrawingCache();
bitmap = child.getDrawingCache();
}
final int centerY = child.getHeight() / 2;
final int centerX = child.getWidth() / 2;
final int radius = getHeight() / 2;
final int absParentCenterY = getTop() + getHeight() / 2;
final int absChildCenterY = child.getTop() + centerX;
final int distanceY = absParentCenterY - absChildCenterY;
final int absDistance = Math.min(radius, Math.abs(distanceY));
final float translateZ = (float) Math.sqrt((radius * radius) - (absDistance * absDistance));
double radians = Math.acos((float) absDistance / radius);
double degree = 90 - (180 / Math.PI) * radians;
mCamera.save();
mCamera.translate(0, 0, radius - translateZ);
mCamera.rotateX((float) degree); // remove this line..
if (distanceY < 0) {
degree = 360 - degree;
}
mCamera.rotateY((float) degree); // and change this to rotateX() to get a
// wheel like effect
mCamera.getMatrix(mMatrix);
mCamera.restore();
// create and initialize the paint object
if (mPaint == null) {
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setFilterBitmap(true);
}
//highlight elements in the middle
mPaint.setColorFilter(calculateLight((float) degree));
mMatrix.preTranslate(-centerX, -centerY);
mMatrix.postTranslate(centerX, centerY);
mMatrix.postTranslate(left, top);
canvas.drawBitmap(bitmap, mMatrix, mPaint);
return false;
}
private LightingColorFilter calculateLight(final float rotation) {
final double cosRotation = Math.cos(Math.PI * rotation / 180);
int intensity = AMBIENT_LIGHT + (int) (DIFFUSE_LIGHT * cosRotation);
int highlightIntensity = (int) (SPECULAR_LIGHT * Math.pow(cosRotation, SHININESS));
if (intensity > MAX_INTENSITY) {
intensity = MAX_INTENSITY;
}
if (highlightIntensity > MAX_INTENSITY) {
highlightIntensity = MAX_INTENSITY;
}
final int light = Color.rgb(intensity, intensity, intensity);
final int highlight = Color.rgb(highlightIntensity, highlightIntensity, highlightIntensity);
return new LightingColorFilter(light, highlight);
}
}
乾杯
于 2012-04-05T09:01:52.420 に答える