私のアプリケーションでは、このスレッドを使用して時計の秒針を回転させています。しかし、問題は、アクティビティを閉じている間、スレッドがまだ実行されていることです。デバイスのベットに影響しないようにスレッドを停止したい。
以下は、時計の秒針を回転させているアクティビティコードです。
public class ClockActivity extends Activity implements OnClickListener{
private Button chimeBtn;
private ImageView img;
private Thread myThread = null;
@Override
public void onCreate(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
setContentView(R.layout.clock_layout);
Runnable runnable = new CountDownRunner();
myThread = new Thread(runnable);
myThread.start();
chimeBtn = (Button) findViewById(R.id.chimeBtn);
chimeBtn.setOnClickListener(this);
}
@Override
public void onClick(View v) {
switch(v.getId()){
case R.id.chimeBtn:
playSound(R.raw.one_bell);
break;
}
}
public void playSound(int resources){
MediaPlayer mp = MediaPlayer.create(getApplicationContext(), resources);
mp.start();
}
private void doPlay(){
new Thread(new Runnable() {
@Override
public void run() {
// TODO Auto-generated method stub
Log.v("log_tag", "this is seocond thread");
}
}).start();
}
public void doRotate() {
runOnUiThread(new Runnable() {
public void run() {
try {
Date dt = new Date();
int hours = dt.getHours();
int minutes = dt.getMinutes();
int seconds = dt.getSeconds();
String curTime = hours + ":" + minutes + "::" + seconds;
Log.v("log_tag", "Log is here Time is now" + curTime);
img = (ImageView) findViewById(R.id.imgsecond);
RotateAnimation rotateAnimation = new RotateAnimation((seconds - 1) * 6, seconds * 6,
Animation.RELATIVE_TO_SELF, 0.5f,Animation.RELATIVE_TO_SELF, 0.5f);
rotateAnimation.setInterpolator(new LinearInterpolator());
rotateAnimation.setFillAfter(true);
img.startAnimation(rotateAnimation);
} catch (Exception e) {
Log.e("log_tag", "Error msg is " + e.toString());
}
}
});
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_BACK) {
System.out.println("Back Key Press");
if (myThread != null) {
myThread.interrupt(); //says that the myThread should stop
try{
myThread.join(); //make this myThread wait for the other myThread to finish before returning
myThread = new Thread();
myThread = null;
}catch(InterruptedException ie){
//handle the case if the thread.join is interrupt
//don't know if this will ever happen, if it can... throw a runtime exception?, or reinterrupt?
Thread.currentThread().interrupt();
// reinterrupt because thrown exception cleared interrupt and hope it's handled elsewhere
}
}
System.out.println("Back Key Press");
return true;
}
return super.onKeyDown(keyCode, event);
}
@Override
public void onDestroy(){
System.out.println("OnDestroy");
super.onDestroy();
}
class CountDownRunner implements Runnable {
// @Override
public void run() {
while (!Thread.currentThread().isInterrupted()) {
try {
// Log.v("log_tag", "Roate is going");
doRotate();
Thread.sleep(1000);
//doPlay();
} catch (InterruptedException e)
{
// Thread.currentThread().interrupt();
} catch (Exception e) {
Log.e("log_tag", "Error is " + e.toString());
}
}
}
}
}
前もって感謝します。