VS2100でエラーが発生し続ける「CRTはヒープバッファの開始前にアプリケーションがメモリに書き込んだことを検出しました」
誰か助けてもらえますか?私のintMainは一番下にあります。delete []
コマンドをoperator=関数で実行するとエラーが発生します
#include "intset.h"
const int MAXINITIALSIZE = 5;
int IntSet::numOfArray = 0;
IntSet::IntSet(int a, int b, int c, int d, int e)
{
numOfArray++;
int tempArray[] = {a, b, c, d, e};
size = determineHighest(tempArray) + 1; //determines largest int
cout << "size is " << size << endl;
arrayPtr = new bool[size]; //creates array of bool
for (int i = 0; i < size; i++) //fill bool array
{
arrayPtr[i]= false; //arrayptr is a bool pointer created in the header
}
for (int i = 0; i < MAXINITIALSIZE; i++)
{
arrayPtr[tempArray[i]]= true;
}
for (int i = 0; i < size; i++)
{
cout << &arrayPtr[i] << endl;
}
}
IntSet::IntSet(const IntSet &intsetObject)
{
numOfArray++;
size = intsetObject.size;
arrayPtr = new bool[size];
for (int i = 0; i < size; i++)
{
if (intsetObject.arrayPtr[i])
arrayPtr[i] = intsetObject.arrayPtr[i];
}
}
IntSet::~IntSet()
{
--numOfArray;
delete [] arrayPtr;
arrayPtr = NULL;
}
int IntSet::determineHighest(int tempArray[])
{
int temp = tempArray[0];
for (int i = 1; i < MAXINITIALSIZE; i++)
{
if (tempArray[i] > temp)
temp = tempArray[i];
else
continue;
}
return temp;
}
IntSet& IntSet::operator=(const IntSet &intsetObject) //ask about IntSet&
{
cout << "inside operator=" << endl;
if (&intsetObject != this)
{
for (int i = 0; i < size; i++)
{
cout << &arrayPtr[i] << endl;
}
delete [] arrayPtr; //HEAP ERROR HERE!
for (int i = 0; i < size; i++)
{
cout << &arrayPtr[i] << endl;
}
size = intsetObject.size
arrayPtr = new bool[size]();
for (int i = 0; i < size; i++)
{
if (intsetObject.arrayPtr[i])
arrayPtr[i] = intsetObject.arrayPtr[i];
}
}
return *this;
}
ostream& operator<<(ostream &output, const IntSet &intsetObject)
{
output << "{ ";
for (int i = 0; i < intsetObject.size; i++)
{
if (intsetObject.arrayPtr[i] == true)
{
output << i << " ";
}
else
continue;
}
output << "}";
return output;
}
//main
#include "intset.h"
int main() {
IntSet object2(9);
IntSet object4(3,6);
object4 = object2;
return 0;
}