To reproduce this issue, please create a 2x2 pixel black image in Microsoft Paint, saved as D:\small.png
. Then create a new WinForms app in Visual Studio, with a no-margin PictureBox. Then use the following code:
void f6(Graphics g)
{
var img = Image.FromFile(@"d:\small3.png");
var srcRect = new Rectangle(0, 0, img.Width, img.Height);
int factor = 400;
var destRect = new Rectangle(0, 0, img.Width * factor, img.Height * factor);
g.DrawRectangle(new Pen(Color.Blue), destRect);
g.DrawImage(img, destRect, srcRect, GraphicsUnit.Pixel);
}
void pictureBox1_Paint(object sender, PaintEventArgs e)
{
f6(e.Graphics);
}
I expect the entire rectangle inside the blue margins be black while the output is as follows:
Why is this happening?
ok, thanks. i din't know about interpolation. now, let's change the code as following:
void f6(Graphics g)
{
var img = Image.FromFile(@"d:\small3.png");
var srcRect = new Rectangle(0, 0, img.Width, img.Height);
int factor = 200;
var destRect = new Rectangle(0, 0, img.Width * factor, img.Height * factor);
g.FillRectangle(new SolidBrush(Color.DarkCyan), pictureBox1.ClientRectangle);
g.InterpolationMode = InterpolationMode.NearestNeighbor;
g.DrawRectangle(new Pen(Color.Blue), destRect);
g.DrawImage(img, destRect, srcRect, GraphicsUnit.Pixel);
}
it produces the following result:
which is still unacceptable. i've tried 60x60 images too. the problem is not because it's a 2x2 image. they produce the same effect. the problem is that why GDI+ decides not to fill the entire destRect with the entire srcRect?! the original problem is that i've a big image tiled in smaller ones. i need adjacent tiles neither overlap nor seam exist between them. in C++, StretchBlt works properly. but it doesn't produce a smooth stretched image.