こいつにはちょっと困った!私は間違いなく多くの投稿を調べましたが、うまくいきません。以前のアプリでは、データをプロパティに割り当てることで、クラス間でデータを渡すことができました。ここでどこが間違っているのかわからないので、助けていただければ幸いです。次のコードが良くないことはわかっており、辞書を調べていますが、今のところ、これを機能させたいと考えています。
- (IBAction)checkAnswers:(id)sender
{
// The following if statements check user input and checks to see if it is the right answer.
// The .text parts are uitextfield properties and then shows an image of a tick if correct.
// It then assigns one to a variable and sums them up at the end (blag)
if ([eyepiece.text isEqualToString:@"Eyepiece"]) {
UIImage *image = [UIImage imageNamed:@"Tick.png"];
[eyepieceTick setImage:image];
a = 1;
}
if ([focussingKnobs.text isEqualToString:@"Focussing knobs"]) {
UIImage *image = [UIImage imageNamed:@"Tick.png"];
[focussingTick setImage:image];
b = 1;
}
if ([objectiveLens.text isEqualToString:@"Objective lenses"]) {
UIImage *image = [UIImage imageNamed:@"Tick.png"];
[objectiveTick setImage:image];
c = 1;
}
if ([stage.text isEqualToString:@"Stage"]) {
UIImage *image = [UIImage imageNamed:@"Tick.png"];
[stageTick setImage:image];
d = 1;
}
if ([mirror.text isEqualToString:@"Mirror"]) {
UIImage *image = [UIImage imageNamed:@"Tick.png"];
[mirrorTick setImage:image];
e = 1;
}
blag = a + b + c + d + e;
// Here I update a label with the score
finalScore = [[NSString alloc] initWithFormat:@"%D", blag];
[score setText:finalScore];
// This is probably where I'm going wrong. I'm allocating a model class called
// Level_3_Brain and trying to assign a new property in that class (cellsLevelThree)
// with the score.
// Level_3_Brain *level = [[Level_3_Brain alloc] init];
// level.cellsLevelThree = blag;
// Updated to
[Level_3_Brain sharedInstanceOfLevel3].cellsLevelThree = blag;
// I then set them all back to zero so that the score doesn't go above 5
a = 0, b = 0, c = 0, d = 0, e = 0;
blag = 0;
}
私のモデルクラス .h には次のものがあります。
@interface Level_3_Brain : NSObject
+ (id)sharedInstanceOfLevel3;
@property (nonatomic) int cellsLevelThree;
@end
私の .m には、シングルトンの記事から取得した次のコードがあります。
@implementation Level_3_Brain
@synthesize cellsLevelThree;
static Level_3_Brain *sharedInstanceOfLevel3 = nil;
// Get the shared instance and create it if necessary.
+ (Level_3_Brain *)sharedInstanceOfLevel3 {
if (sharedInstanceOfLevel3 == nil)
{
sharedInstanceOfLevel3 = [[super allocWithZone:NULL] init];
}
return sharedInstanceOfLevel3;
}
// We can still have a regular init method, that will get called the first time the Singleton is used.
- (id)init
{
self = [super init];
if (self) {
// Work your initialising magic here as you normally would
}
NSLog(@"%@", cellsLevelThree);
return self;
}
// Your dealloc method will never be called, as the singleton survives for the duration of your app.
// However, I like to include it so I know what memory I'm using (and incase, one day, I convert away from Singleton).
-(void)dealloc
{
// I'm never called!
// [super dealloc];
}
/ We don't want to allocate a new instance, so return the current one.
+ (id)allocWithZone:(NSZone*)zone {
return [self sharedInstanceOfLevel3];
}
// Equally, we don't want to generate multiple copies of the singleton.
- (id)copyWithZone:(NSZone *)zone {
return self;
}
@end
残念ながら、「タイプ ID のオブジェクトにプロパティ 'cellsLevelThree' が見つかりません。助けてください!!」というエラーが表示されます。