actionscriptを使用してクイズを作成しました。ロジックに頭を悩ませることなく、アクションスクリプトに従って、Android(完全な初心者)でクイズに取り組み始めました。
change_question関数、特にこの最初のチャンクにアプローチする方法がわかりません。下。
function change_question(){
if(tick.visible){
right_answers++;
}
if(cross.visible){
wrong_answers++;
}
if(qno==questions.length){
gotoAndPlay(2);
}else{
tick.visible=false;
cross.visible=false;
rnd1=Math.ceil(Math.random()*3);
rnd2=Math.ceil(Math.random()*questions.length)-1;
q.text=questions[rnd2];
if(questions[rnd2]=="x"){
change_question();
}
questions[rnd2]="x";
enable_disable(1);
任意のガイダンスをいただければ幸いです。前もって感謝します。
これが私のAndroidコードです!
package ks3.mathsapp.project;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.widget.ImageView;
import android.widget.TextView;
public class MathsMultiplicationActivity extends Activity {
TextView quesnum;
TextView ques;
TextView anst;
TextView ans1;
TextView ans2;
TextView ans3;
TextView ans4;
ImageView cross;
ImageView tick;
int qno = 0;
int right_answers = 0;
int wrong_answers = 0;
int rnd1;
int rnd2;
String [] questions = {"How much mph does the F-Duct add to the car?",
"What car part is considered the biggest performance variable?",
"What car part is designed to speed up air flow at the car rear?",
"In seconds, how long does it take for a F1 car to stop when travelling at 300km/h?",
"How many litres of air does an F1 car consume per second?",
"What car part can heavily influence oversteer and understeer?",
"A third of the cars downforce can come from what?",
"Around how much race fuel would be consumed per 100km?","The first high nose cone was introduced when?",
"An increase in what, has led to the length of exhaust pipes being shortened drastically?"};
String [] [] answers = {{"3","5","8","9"},
{"Tyres","Front Wing","F-Duct","Engine"},
{"Diffuser","Suspension","Tyres","Exhaust"},
{"4","6","8","10"},
{"650","10","75","450"},
{"Suspension","Tyres","Cockpit","Chassis"},
{"Rear Wing","Nose Cone","Chassis","Engine"},
{"75 Litres","100 Litres","50 Litres","25 Litres"},
{"1990","1989","1993","1992"},
{"Engine RPM","Nose Cone Lengths","Tyre Size","Number of Races"}};
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.multiplechoice);
// Importing all assets like buttons, text fields
quesnum = (TextView) findViewById(R.id.questionNum);
ques = (TextView) findViewById(R.id.question);
anst = (TextView) findViewById(R.id.answertit);
ans1 = (TextView) findViewById(R.id.answer1);
ans2 = (TextView) findViewById(R.id.answer2);
ans3 = (TextView) findViewById(R.id.answer3);
ans4 = (TextView) findViewById(R.id.answer4);
cross = (ImageView) findViewById(R.id.cross);
tick = (ImageView) findViewById(R.id.tick);
cross.setVisibility(View.GONE);
tick.setVisibility(View.GONE);
if(rnd1==1){
TextView quesAns1 = (TextView) findViewById(R.id.answer1);
quesAns1.setText("1) " + answers[0]) ;
TextView quesAns2 = (TextView) findViewById(R.id.answer2);
quesAns2.setText("2) " + answers[1]) ;
TextView quesAns3 = (TextView) findViewById(R.id.answer3);
quesAns3.setText("3) " + answers[2]) ;
TextView quesAns4 = (TextView) findViewById(R.id.answer4);
quesAns4.setText("4) " + answers[3]) ;
}
if(rnd1==2){
TextView quesAns1 = (TextView) findViewById(R.id.answer1);
quesAns1.setText("1) " + answers[2]) ;
TextView quesAns2 = (TextView) findViewById(R.id.answer2);
quesAns2.setText("2) " + answers[0]) ;
TextView quesAns3 = (TextView) findViewById(R.id.answer3);
quesAns3.setText("3) " + answers[1]) ;
TextView quesAns4 = (TextView) findViewById(R.id.answer4);
quesAns4.setText("4) " + answers[3]) ;
}
if(rnd1==3){
TextView quesAns1 = (TextView) findViewById(R.id.answer1);
quesAns1.setText("1) " + answers[1]) ;
TextView quesAns2 = (TextView) findViewById(R.id.answer2);
quesAns2.setText("2) " + answers[2]) ;
TextView quesAns3 = (TextView) findViewById(R.id.answer3);
quesAns3.setText("3) " + answers[0]) ;
TextView quesAns4 = (TextView) findViewById(R.id.answer4);
quesAns4.setText("4) " + answers[3]) ;
}
}
}
これは、ロジックを支援するために使用しているアクションスクリプトモデルです。
var qno=0;var rnd1; var rnd2;
tick.visible=false;cross.visible=false;
var right_answers=0;var wrong_answers=0;
function change_question(){
if(tick.visible){
right_answers++;
}
if(cross.visible){
wrong_answers++;
}
if(qno==questions.length){
gotoAndPlay(2);
}else{
tick.visible=false;
cross.visible=false;
rnd1=Math.ceil(Math.random()*3);
rnd2=Math.ceil(Math.random()*questions.length)-1;
q.text=questions[rnd2];
if(questions[rnd2]=="x"){
change_question();
}
questions[rnd2]="x";
enable_disable(1);
if(rnd1==1){opt1.text=answers[rnd2][0];opt2.text=answers[rnd2][1];opt3.text=answers[rnd2][2];opt4.text=answers[rnd2][3];}
if(rnd1==2){opt1.text=answers[rnd2][2];opt2.text=answers[rnd2][0];opt3.text=answers[rnd2][1];opt4.text=answers[rnd2][3];}
if(rnd1==3){opt1.text=answers[rnd2][1];opt2.text=answers[rnd2][2];opt3.text=answers[rnd2][0];opt4.text=answers[rnd2][3];} }}
function enable_disable(a){
if(a==0) {shade1.mouseEnabled=false;shade2.mouseEnabled=false;shade3.mouseEnabled=false;shade4.mouseEnabled=false;}
if(a==1){shade1.mouseEnabled=true;shade2.mouseEnabled=true;shade3.mouseEnabled=true;shade4.mouseEnabled=true;}}
change_question();
next_b.addEventListener(MouseEvent.CLICK, ButtonAction1);
function ButtonAction1(eventObject:MouseEvent) {qno++;change_question();}
shade1.addEventListener(MouseEvent.CLICK, ButtonAction2);
shade2.addEventListener(MouseEvent.CLICK, ButtonAction3);
shade3.addEventListener(MouseEvent.CLICK, ButtonAction4);
shade4.addEventListener(MouseEvent.CLICK, ButtonAction5);
function ButtonAction2(eventObject:MouseEvent){enable_disable(0);if(rnd1==1){ tick.visible=true;tick.y=shade1.y}else{cross.visible=true;cross.y=shade1.y}}
function ButtonAction3(eventObject:MouseEvent){enable_disable(0);if(rnd1==2){tick.visible=true;tick.y=shade2.y}else{cross.visible=true;cross.y=shade2.y}}
function ButtonAction4(eventObject:MouseEvent){enable_disable(0);if(rnd1==3){tick.visible=true;tick.y=shade3.y}else{cross.visible=true;cross.y=shade3.y}}
function ButtonAction5(eventObject:MouseEvent){enable_disable(0);if(rnd1==4){tick.visible=true;tick.y=shade4.y}else{cross.visible=true;cross.y=shade4.y}}
stop();