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こんにちは私はAndroidを使用して小さなアプリを作成します。このアプリでは、2つのアクティビティを作成しました。最初のアクティビティのボタン(ボタンの新しいゲームの名前)をクリックして2番目のアクティビティをオンにすると、何も実行されませんが、これをクリックするともう一度ボタンを押すと、アクティビティが変更されます。ワンクリックでこれが欲しいです。両方のアクティビティのコードを投稿しています。助けてください。最初のアクティビティのソースコードを事前に感謝します

public class TTTActivity extends Activity implements OnClickListener {
public int result;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.main);

    View newButton = findViewById(R.id.new_button);
    newButton.setOnClickListener(this);        

    View exitButton = findViewById(R.id.exit_button);
    exitButton.setOnClickListener(this);

}
private void quitApplication()
{
    finish();
}
private void startGame(){
    startActivity(new Intent(this, Game.class));
}


@Override
public void onClick(View v) {
    // TODO Auto-generated method stub
    switch (v.getId()) {
    case R.id.new_button:
        //startNewGameConfirm();
        startGame();
        break;
    case R.id.exit_button:
        quitApplication();
        break;

    }

}

}

ゲーム活動のソースコード

public class Game extends Activity {
private final int GAME_VICTORY = 0x1;
private final int GAME_DEFEAT = 0x2;
private final int GAME_TIE = 0x3;
private final int GAME_CONTINUES = 0x4;
private final float UNIQUE_MAX_WEIGHT=0.85f;
static final int ACTIVITY_SELECTION = 1;

private float[] w;  
private int[] c;        
private int[][] PosTable;   
private Button[] buttons;

public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.game);

    buttons = new Button[9];

    buttons[0] = (Button) findViewById(R.id.Button01);
    buttons[0].setOnClickListener(new View.OnClickListener() {
        public void onClick(View v) {
            btnClicked(0);
        }
    });
    buttons[1] = (Button) findViewById(R.id.Button02);
    buttons[1].setOnClickListener(new View.OnClickListener() {
        public void onClick(View v) {
            btnClicked(1);
        }
    });
    buttons[2] = (Button) findViewById(R.id.Button03);
    buttons[2].setOnClickListener(new View.OnClickListener() {
        public void onClick(View v) {
            btnClicked(2);
        }
    });
    buttons[3] = (Button) findViewById(R.id.Button04);
    buttons[3].setOnClickListener(new View.OnClickListener() {
        public void onClick(View v) {
            btnClicked(3);
        }
    });
    buttons[4] = (Button) findViewById(R.id.Button05);
    buttons[4].setOnClickListener(new View.OnClickListener() {
        public void onClick(View v) {
            btnClicked(4);
        }
    });
    buttons[5] = (Button) findViewById(R.id.Button06);
    buttons[5].setOnClickListener(new View.OnClickListener() {
        public void onClick(View v) {
            btnClicked(5);
        }

    });
    buttons[6] = (Button) findViewById(R.id.Button07);
    buttons[6].setOnClickListener(new View.OnClickListener() {
        public void onClick(View v) {
            btnClicked(6);
        }
    });
    buttons[7] = (Button) findViewById(R.id.Button08);
    buttons[7].setOnClickListener(new View.OnClickListener() {
        public void onClick(View v) {
            btnClicked(7);
        }
    });
    buttons[8] = (Button) findViewById(R.id.Button09);
    buttons[8].setOnClickListener(new View.OnClickListener() {
        public void onClick(View v) {
            btnClicked(8);
        }
    });

    Button button = (Button) findViewById(R.id.Button10);
    button.setOnClickListener(new View.OnClickListener() {
        public void onClick(View v) {
            buttonsEnable(true);
           beginPlay();
        }
    });

  startActivityForResult(new Intent(Game.this, TTTActivity.class), ACTIVITY_SELECTION);


    DisplayMetrics dm = getApplicationContext().getResources().getDisplayMetrics();
    float h = (float) (dm.heightPixels - (100.0)*dm.density);
    float w = dm.widthPixels;
    for(int i=0;i<9;i++) {
        buttons[i].setHeight((int) (h/3));
        buttons[i].setWidth((int) (w/3));
    }
}
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
    beginPlay();
    if (requestCode == ACTIVITY_SELECTION) {
        if (resultCode == RESULT_OK) {
            Bundle extras = data.getExtras();
            if (extras.getString("result").equals("CPU")) cpuPlay();
        }
    }
}
private void beginPlay() {
    //initializations start 
    w=new float[9];
    c=new int[9];
    InitTable();
    w[0]=0.7f;
    w[1]=0.4f;
    w[2]=0.7f;
    w[3]=0.4f;
    w[4]=0.7f;
    w[5]=0.4f;
    w[6]=0.7f;
    w[7]=0.4f;
    w[8]=0.7f;
    //c[i] : 0 for empty, 1 for cpu, 2 for user
    for(int i=0;i<9;i++)
        c[i]=0;
    //initializations done

    //now we play!
    for(int i=0;i<9;i++)
        updateBtn(i);
}

private void cpuPlay() {
    //computer plays first
    int cpos=getDecision();
    if (cpos == -1) {
        Toast toast = Toast.makeText(getApplicationContext(), "GAME OVER", Toast.LENGTH_SHORT);
        toast.show();
        return;
    }
    c[cpos]=1;
    updateBtn(cpos);
    int gstatus = CheckGameStatus();
    if (gstatus == GAME_VICTORY) {
        Toast toast = Toast.makeText(getApplicationContext(), "Congrts You Won", Toast.LENGTH_SHORT);
        toast.show();
    }
    else if (gstatus == GAME_DEFEAT) {
        Toast toast = Toast.makeText(getApplicationContext(), "Sorry, You Lost", Toast.LENGTH_SHORT);
        toast.show();
    }
    else if (gstatus == GAME_TIE) {
        Toast toast = Toast.makeText(getApplicationContext(), "Its a TIE, press reset to play again", Toast.LENGTH_SHORT);
        toast.show();
    }
    else if (gstatus == GAME_CONTINUES) {
        //user plays
    }
}
private void updateBtn(int i) {
    if(c[i]==0)
        buttons[i].setText(" ");
    else if(c[i]==1)
        buttons[i].setText("O");
    else
        buttons[i].setText("X");
}
private int CheckGameStatus() {
    int s = 0;
    //check horizontal
    if(c[0]==2&&c[1]==2&&c[2]==2) {s = GAME_VICTORY;}
    if(c[3]==2&&c[4]==2&&c[5]==2) {s = GAME_VICTORY;}
    if(c[6]==2&&c[7]==2&&c[8]==2) {s = GAME_VICTORY;}
    if(c[0]==1&&c[1]==1&&c[2]==1) {s = GAME_DEFEAT;}
    if(c[3]==1&&c[4]==1&&c[5]==1) {s = GAME_DEFEAT;}
    if(c[6]==1&&c[7]==1&&c[8]==1) {s = GAME_DEFEAT;}
    //check vertical
    if(c[0]==2&&c[3]==2&&c[6]==2) {s = GAME_VICTORY;}
    if(c[1]==2&&c[4]==2&&c[7]==2) {s = GAME_VICTORY;}
    if(c[2]==2&&c[5]==2&&c[8]==2) {s = GAME_VICTORY;}
    if(c[0]==1&&c[3]==1&&c[6]==1) {s = GAME_DEFEAT;}
    if(c[1]==1&&c[4]==1&&c[7]==1) {s = GAME_DEFEAT;}
    if(c[2]==1&&c[5]==1&&c[8]==1) {s = GAME_DEFEAT;}
    //check diagonal
    if(c[0]==2&&c[4]==2&&c[8]==2) {s = GAME_VICTORY;}
    if(c[2]==2&&c[4]==2&&c[6]==2) {s = GAME_VICTORY;}
    if(c[0]==1&&c[4]==1&&c[8]==1) {s = GAME_DEFEAT;}
    if(c[2]==1&&c[4]==1&&c[6]==1) {s = GAME_DEFEAT;}

    if (s != 0) {
        buttonsEnable(false);
        return s;
    }

    boolean box_empty = false;
    for(int i=0;i<9;i++) {
        if (c[i] == 0) box_empty = true;
    }
    if (box_empty) {    //if any box is empty -> game continues
        return GAME_CONTINUES;
    }
    else {  //else there is tie
        buttonsEnable(false);
        return GAME_TIE;
    }
}

private void buttonsEnable(boolean b) {
    for(int i=0;i<9;i++)
        buttons[i].setEnabled(b);
}

private void btnClicked(int i) {
    if(c[i]!=0) {
        Toast toast = Toast.makeText(getApplicationContext(), "Position occupied", Toast.LENGTH_SHORT);
        toast.show();
    }
    else {
        //all OK
        c[i] = 2;
        updateBtn(i);
        int gstatus = CheckGameStatus();
        if (gstatus == GAME_VICTORY) {
            Toast toast = Toast.makeText(getApplicationContext(), "Congrats You Won", Toast.LENGTH_SHORT);
            toast.show();
        }
        else if (gstatus == GAME_DEFEAT) {
            Toast toast = Toast.makeText(getApplicationContext(), "Sorry, You Lost", Toast.LENGTH_SHORT);
            toast.show();
        }
        else if (gstatus == GAME_TIE) {
            Toast toast = Toast.makeText(getApplicationContext(), "Its a TIE, press reset to play again", Toast.LENGTH_SHORT);
            toast.show();
        }
        else if (gstatus == GAME_CONTINUES) {
            cpuPlay();
        }
    }
}

private int getDecision() {
    for(int i=0;i<9;i++)
        for(int j=0;j<9;j++) {
            if(c[i]==1&&c[j]==1)    //place 'o' to win
                if(PosTable[i][j]!=-1)  //if we have 3 in a row
                    if(c[PosTable[i][j]]==0)    //if position is free
                        return PosTable[i][j];
            if(c[i]==2&&c[j]==2)    //place 'o' to prevent user's victory
                if(PosTable[i][j]!=-1)  //if we have 3 in a row
                    if(c[PosTable[i][j]]==0)    //if position is free
                        return PosTable[i][j];
        }

    if(c[0]==1&&c[8]==0) return 8;
    if(c[2]==1&&c[6]==0) return 6;
    if(c[8]==1&&c[0]==0) return 0;
    if(c[6]==1&&c[2]==0) return 2;
    Random r=new Random();
    boolean exist07=false;
    boolean[] free=new boolean[9]; //will hold the free positions
    for(int i=0;i<9;i++)
        free[i]=false;
    for(int i=0;i<9;i++)
        if(c[i]==0) {   //free ??
            free[i]=true;   //add position to free
            if(w[i]==UNIQUE_MAX_WEIGHT) return i;
        }
    //more than 1 positions with same weight
    for(int i=0;i<9;i++)
        if(free[i]) //if position is free
            if(w[i]==0.7f) exist07=true;
    if(exist07)
        for(int i=0;i<9;i++)
            if(free[i]) //if position is free
                if(w[i]==0.4f) free[i]=false;

    int j=0;
    int rn=0;
    int[] tmp;
    for(int i=0;i<9;i++)
        if(free[i]) j++;
    if(j!=0) {
        tmp=new int[j];
        rn=r.nextInt(j);
        j=0;
        for(int i=0;i<9;i++)
            if(free[i]) tmp[j++]=i;
        return tmp[rn];
    }
    else {
        return -1; //else GAME OVER
    }
}
private void InitTable() {

    PosTable=new int[9][9];
    for(int i=0;i<9;i++)
        for(int j=0;j<9;j++)
            PosTable[i][j]=-1;
    PosTable[0][1]=2;
    PosTable[0][2]=1;
    PosTable[0][3]=6;
    PosTable[0][4]=8;
    PosTable[0][6]=3;
    PosTable[0][8]=4;
    PosTable[1][2]=0;
    PosTable[1][4]=7;
    PosTable[1][7]=4;
    PosTable[2][4]=6;
    PosTable[2][5]=8;
    PosTable[2][6]=4;
    PosTable[2][8]=5;
    PosTable[3][4]=5;
    PosTable[3][5]=4;
    PosTable[3][6]=0;
    PosTable[4][5]=3;
    PosTable[4][6]=2;
    PosTable[4][7]=1;
    PosTable[4][8]=0;
    PosTable[5][8]=2;
    PosTable[6][7]=8;
    PosTable[6][8]=7;
    PosTable[7][8]=6;

}
4

4 に答える 4

1

onCreate()私はあなたのゲームアクティビティでこれを見つけました:

 startActivityForResult(new Intent(Game.this, TTTActivity.class), ACTIVITY_SELECTION);

だからあなたは

TTTActivity ----[スタート]---->[ゲーム(アクティビティ)] --onCreate ---> [TTTActivityを再開]をクリックします!

ゲームは表示されていませんが、すぐにpingが返されます。

于 2012-04-17T07:55:52.983 に答える
1

Game.javaでこれを使用します

startActivityForResult(new Intent(Game.this, Game.class), ACTIVITY_SELECTION);

于 2012-04-23T05:36:46.197 に答える
0

このコードを追加してください...

 Button newButton = (Button)findViewById(R.id.new_button);
    newButton.setOnClickListener(this);        

    Button exitButton =(Button) findViewById(R.id.exit_button);
    exitButton.setOnClickListener(this);

そして、私はあなたがしたいとは思わない'startActivityForResult(new Intent(Game.this, TTTActivity.class), ACTIVITY_SELECTION); 'でoncreate()

于 2012-04-17T07:56:32.307 に答える
0

ついに私はそれを手に入れました、このコードにいくつかの間違いがありました

startActivityForResult(new Intent(Game.this, TTTActivity.class), ACTIVITY_SELECTION);

こんな感じになります。

startActivityForResult(new Intent(Game.this, Game.class), ACTIVITY_SELECTION);

実際には、アクティビティをそれ自体からそれ自体に変更する必要がありました。だからそれは私にとっては絶対にうまくいきました。ところで、助けようとしたすべての人に感謝します。:)

于 2012-04-19T07:57:08.407 に答える