// File foo1.c :
#include <stdio.h> // once
void foo1(void);
void foo1(void){
puts("foo1");
}
// File foo2.c :
#include <stdio.h> // again
void foo2(void);
void foo2(void){
puts("foo2");
}
// File foomain.c :
#include <stdio.h> // yet again
void foo1(void); // again
void foo2(void); // again
int main(void){
foo1();
foo2();
puts("foomain");
return 0;
}
// create object files
gcc -fPIC foo1.c -o foo1.o // 1 stdio.h
gcc -fPIC foo2.c -o foo2.o // 1 stdio.h
// create shared library
gcc -fPIC -shared foo1.o foo2.o -o foo.so // foo.so contains stdio.h 2 times ?
// build entire program
gcc foo.so foomain.c -o foomain // foomain contains 1 stdio.h plus the 2 from foo.so ?
Why does the entire program contain 3 stdio.h ? Seems redundant, why not just 1 ? Shouldn't the compiler need only 1 ?
It makes sense for the object files to contain a prototype but why do they have to be specified again in foomain.c ? Shouldn't the compiler know they are already specified in foo.so ?