問題なくいくつかのカスタム UIGestureRecognizers を作成しました。シングル タップ ジェスチャのカスタム バージョンが必要だと判断し、UIGestureRecognizer のサブクラス化に取り掛かりました。1つの問題を除いて、すべて問題ないようです。私のアクション ハンドラ [gestureRecognizer locationInView:self] では、x と y の両方に対して常にゼロが返されます。UITapGestureRecognizer に戻ると、アクション ハンドラは正常に動作します。これは、サブクラス化されたジェスチャ認識エンジンと関係があるに違いありません。私のコードは次のとおりです。
#import "gr_TapSingle.h"
#define tap_Timeout 0.25
@implementation gr_TapSingle
- (id)init
{
self = [super init];
if ( self )
{
}
return self;
}
- (void)reset
{
}
-(void)gesture_Fail
{
self.state = UIGestureRecognizerStateFailed;
}
-(void)touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event
{
[super touchesBegan:touches withEvent:event];
if ( [self numberOfTouches] > 1 )
{
self.state = UIGestureRecognizerStateFailed;
return;
}
originLocation = [[[event allTouches] anyObject] locationInView:self.view];
[self performSelector:@selector(gesture_Fail) withObject:nil afterDelay:tap_Timeout];
}
-(void)touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event
{
[super touchesMoved:touches withEvent:event];
if ( self.state == UIGestureRecognizerStatePossible )
{
CGPoint l_Location = [[[event allTouches] anyObject] locationInView:self.view];
CGPoint l_Location_Delta = CGPointMake( l_Location.x - originLocation.x, l_Location.y - originLocation.y );
CGFloat l_Distance_Delta = sqrt( l_Location_Delta.x * l_Location_Delta.x + l_Location_Delta.y * l_Location_Delta.y );
if ( l_Distance_Delta > 15 )
self.state = UIGestureRecognizerStateFailed;
return;
}
}
-(void)touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event
{
[super touchesEnded:touches withEvent:event];
if ( self.state == UIGestureRecognizerStatePossible )
[[self class] cancelPreviousPerformRequestsWithTarget:self selector:@selector(gesture_Fail) object:nil];
if ( self.state != UIGestureRecognizerStateFailed )
self.state = UIGestureRecognizerStateEnded;
}
-(void)touchesCancelled:(NSSet*)touches withEvent:(UIEvent*)event
{
[super touchesCancelled:touches withEvent:event];
if ( self.state == UIGestureRecognizerStatePossible )
[[self class] cancelPreviousPerformRequestsWithTarget:self selector:@selector(gesture_Fail) object:nil];
self.state = UIGestureRecognizerStateFailed;
}
@end