みなさんこんにちは 4x4 2Darray を使った記憶ゲームを作っています。
私は 4x4 に 0 ~ 7 の整数のペアを入力しましたが、それらはランダムに散らばっています。各ペアに色を割り当てたいので、マウスがその正方形をクリックすると、割り当てられた色が整数に基づいて表示され、対応する一致する色に基づいて他の整数を見つける必要があります。この setColor メソッドでいくつかの問題が発生しています。他の場所で失敗した場合に備えて、コード全体を含めるつもりです。現時点では、すべての四角形を 1 回クリックすると、割り当てた 8 色すべてを 2 回使用しますが、一部の色は別のタイルの同じ整数の位置まで一致しません。また、同じタイルを複数回クリックすると、2 ~ 3 色の間で変化し、何が間違っているのかわかりません。
アドバイスが必要な部分は、割り当てた setColor メソッドとその背後にあるロジックです。
/*Sets the background of your memory board to black*/
public void init()
{
setSize(400,400);
setBackground(Color.BLACK);
buildBoard(4);
}
/*This is main in java applets
You may need to add (not
change) a couple things in this method
*/
public void paint(Graphics canvas)
{
if(firstRun) //for the first run we need to build our random board
{
print2DArray(board);
buildBoard(4);
firstRun = false;
}
else // once our board is built we will display the game
{
displayGame(canvas);
if (mouseClicked) // if the mouse has been clicked
{
displayHit(canvas);//find which box the user clicked
mouseClicked = false;
}
}
}
/*
DO NOT change this method
determines if the mouse has been pressed
sets x and y Mouse to the location of the mouse arrow
redraws the image
*/
public boolean mouseDown(Event e, int x, int y )
{
mouseClicked = true;
xMouse = x;
yMouse = y;
repaint();
return true;
}
/*DO NOT change this method
redraws the scene
*/
public void update ( Graphics g )
{
paint(g);
}
/*
pre: none
post: build an array that holds the memory values for a board of size x size
the board will hold two of each int from 0 to size randomly placed in the array
*/
public static void fillRect(Graphics g, int x, int y, int width, int length)
{
g.setColor(Color.BLACK);
width = 100;
length = 100;
x = (int)xMouse/100;
y = (int)yMouse/100;
}
public void buildBoard(int s)
{
int a = 4;
for (int row = 0; row < a; row++)
for (int column = 0; column < a; column++)
{
board[row][column] = count++ % 8;
}
for(int row = 0; row < 4; row++)
for(int column = 0; column < 4; column ++)
{
int x = (int)Math.floor(Math.random()*4);
int y = (int)Math.floor(Math.random()*4);
temp = board[row][column];
board[row][column] = board[x][y];
board[x][y] = temp;
}
}
public static void print2DArray(int[][] arr)
{
for (int row = 0; row < arr.length; row++)
{
for (int col = 0; col < arr[row].length; col++)
{
System.out.print(arr[row][col] + " ");
}
System.out.println();
}
}
public void displayGame(Graphics canvas)
{
canvas.setColor(Color.WHITE);
for(int i =0; i < 400; i+= WIDTH)
for(int j = 0; j < 400; j+= WIDTH)
canvas.drawRect(i, j, WIDTH, WIDTH);
}
/*
Pre: xMouse and yMouse have been initialized
Post: A circle is displayed in the correct box on the screen
Currently the circle is displayed at the mouse location
*/
public void displayHit(Graphics g)
{
/*int xGuess = (int)xMouse/100;
int yGuess = (int)yMouse/100;
board[xGuess][yGuess] = guess1;
int xGuess2 = (int)xMouse/100;
int yGuess2 = (int)yMouse/100;
board[xGuess2][yGuess2] = guess2;
if (guess1 == guess2)
{
setColor(g);
centerHit(xMouse, yMouse);
g.fillOval(xMouse, yMouse, 40, 40);
}
else
g.fillRect(guess1, guess2, width, length);
g.setColor(Color.BLACK);*/
setColor(g);
centerHit(xMouse, yMouse);
g.fillOval(xMouse, yMouse, 40, 40);
}
public void setColor(Graphics g)
{
centerClick(x1,y1);
//int x = xMouse;
//int y = yMouse;
colorIndex = board[row][column];
board[row][column] = board[x1][y1];
board[x1][y1] = colorIndex;
switch(colorIndex)
{
case 0: g.setColor(Color.RED);
break;
case 1: g.setColor(Color.GREEN);
break;
case 2: g.setColor(Color.BLUE);
break;
case 3: g.setColor(Color.ORANGE);
break;
case 4: g.setColor(Color.CYAN);
break;
case 5: g.setColor(Color.MAGENTA);
break;
case 6: g.setColor(Color.PINK);
break;
case 7: g.setColor(Color.YELLOW);
break;
}
}
public void centerHit(int centerX, int centerY)
{
{
if ((xMouse > 0) && (xMouse <=100))
xMouse = 33;
else if ((xMouse > 100) && (xMouse <=200))
xMouse = 133;
else if ((xMouse > 200) && (xMouse <=300))
xMouse = 233;
else if ((xMouse > 300) && (xMouse <=400))
xMouse = 333;
}
{
if ((yMouse > 0) && (yMouse <=100))
yMouse = 33;
else if ((yMouse > 100) && (yMouse <=200))
yMouse = 133;
else if ((yMouse > 200) && (yMouse <=300))
yMouse = 233;
else if ((yMouse > 300) && (yMouse <=400))
yMouse = 333;
}
}
public void centerClick(int centerX, int centerY)
{
{
if ((xMouse > 0) && (xMouse <=100))
x1 = 0;
else if ((xMouse > 100) && (xMouse <=200))
x1 = 1;
else if ((xMouse > 200) && (xMouse <=300))
x1 = 2;
else if ((xMouse > 300) && (xMouse <=400))
x1 = 3;
}
{
if ((yMouse > 0) && (yMouse <=100))
y1 = 0;
else if ((yMouse > 100) && (yMouse <=200))
y1 = 1;
else if ((yMouse > 200) && (yMouse <=300))
y1 = 2;
else if ((yMouse > 300) && (yMouse <=400))
y1 = 3;
}
}
}