さらに調査を行い、microsofts Process クラスを修正しました。しかし、前回の回答が理由もなく削除されたため、新しい回答を作成する必要がありました。
この例を見てみましょう...
Windows アプリを作成し、リッチ テキスト ボックスをメイン フォームに貼り付けてから、これをフォーム ロードに追加します。
Process p = new Process()
{
StartInfo = new ProcessStartInfo()
{
FileName = "cmd.exe",
CreateNoWindow = true,
UseShellExecute = false,
ErrorDialog = false,
RedirectStandardInput = true,
RedirectStandardOutput = true,
RedirectStandardError = true,
},
EnableRaisingEvents = true,
SynchronizingObject = this
};
p.OutputDataReceived += (s, ea) => this.richTextBox1.AppendText(ea.Data);
p.Start();
p.BeginOutputReadLine();
これは次のようなものを出力します...
Microsoft Windows [Version 6.1.7601]
Copyright (c) 2009 Microsoft Corporation. All rights reserved.
OutputDataReceived イベントは、最後の行では発生しません。いくつかの ILSpying の後、最後の行が crlf で終わっていないため、これは意図的なものであると思われます。さらに多くの通信があると想定し、次のイベントの開始に追加します。
これを修正するために、Process クラスのラッパーを作成し、必要な内部クラスの一部を取り出して、すべてが適切に機能するようにしました。これが FixedProcess クラスです...
using System;
using System.Collections;
using System.IO;
using System.Text;
using System.Threading;
namespace System.Diagnostics
{
internal delegate void UserCallBack(string data);
public delegate void DataReceivedEventHandler(object sender, DataReceivedEventArgs e);
public class FixedProcess : Process
{
internal AsyncStreamReader output;
internal AsyncStreamReader error;
public event DataReceivedEventHandler OutputDataReceived;
public event DataReceivedEventHandler ErrorDataReceived;
public new void BeginOutputReadLine()
{
Stream baseStream = StandardOutput.BaseStream;
this.output = new AsyncStreamReader(this, baseStream, new UserCallBack(this.FixedOutputReadNotifyUser), StandardOutput.CurrentEncoding);
this.output.BeginReadLine();
}
public void BeginErrorReadLine()
{
Stream baseStream = StandardError.BaseStream;
this.error = new AsyncStreamReader(this, baseStream, new UserCallBack(this.FixedErrorReadNotifyUser), StandardError.CurrentEncoding);
this.error.BeginReadLine();
}
internal void FixedOutputReadNotifyUser(string data)
{
DataReceivedEventHandler outputDataReceived = this.OutputDataReceived;
if (outputDataReceived != null)
{
DataReceivedEventArgs dataReceivedEventArgs = new DataReceivedEventArgs(data);
if (this.SynchronizingObject != null && this.SynchronizingObject.InvokeRequired)
{
this.SynchronizingObject.Invoke(outputDataReceived, new object[]
{
this,
dataReceivedEventArgs
});
return;
}
outputDataReceived(this, dataReceivedEventArgs);
}
}
internal void FixedErrorReadNotifyUser(string data)
{
DataReceivedEventHandler errorDataReceived = this.ErrorDataReceived;
if (errorDataReceived != null)
{
DataReceivedEventArgs dataReceivedEventArgs = new DataReceivedEventArgs(data);
if (this.SynchronizingObject != null && this.SynchronizingObject.InvokeRequired)
{
this.SynchronizingObject.Invoke(errorDataReceived, new object[]
{
this,
dataReceivedEventArgs
});
return;
}
errorDataReceived(this, dataReceivedEventArgs);
}
}
}
internal class AsyncStreamReader : IDisposable
{
internal const int DefaultBufferSize = 1024;
private const int MinBufferSize = 128;
private Stream stream;
private Encoding encoding;
private Decoder decoder;
private byte[] byteBuffer;
private char[] charBuffer;
private int _maxCharsPerBuffer;
private Process process;
private UserCallBack userCallBack;
private bool cancelOperation;
private ManualResetEvent eofEvent;
private Queue messageQueue;
private StringBuilder sb;
private bool bLastCarriageReturn;
public virtual Encoding CurrentEncoding
{
get
{
return this.encoding;
}
}
public virtual Stream BaseStream
{
get
{
return this.stream;
}
}
internal AsyncStreamReader(Process process, Stream stream, UserCallBack callback, Encoding encoding)
: this(process, stream, callback, encoding, 1024)
{
}
internal AsyncStreamReader(Process process, Stream stream, UserCallBack callback, Encoding encoding, int bufferSize)
{
this.Init(process, stream, callback, encoding, bufferSize);
this.messageQueue = new Queue();
}
private void Init(Process process, Stream stream, UserCallBack callback, Encoding encoding, int bufferSize)
{
this.process = process;
this.stream = stream;
this.encoding = encoding;
this.userCallBack = callback;
this.decoder = encoding.GetDecoder();
if (bufferSize < 128)
{
bufferSize = 128;
}
this.byteBuffer = new byte[bufferSize];
this._maxCharsPerBuffer = encoding.GetMaxCharCount(bufferSize);
this.charBuffer = new char[this._maxCharsPerBuffer];
this.cancelOperation = false;
this.eofEvent = new ManualResetEvent(false);
this.sb = null;
this.bLastCarriageReturn = false;
}
public virtual void Close()
{
this.Dispose(true);
}
void IDisposable.Dispose()
{
this.Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (disposing && this.stream != null)
{
this.stream.Close();
}
if (this.stream != null)
{
this.stream = null;
this.encoding = null;
this.decoder = null;
this.byteBuffer = null;
this.charBuffer = null;
}
if (this.eofEvent != null)
{
this.eofEvent.Close();
this.eofEvent = null;
}
}
internal void BeginReadLine()
{
if (this.cancelOperation)
{
this.cancelOperation = false;
}
if (this.sb == null)
{
this.sb = new StringBuilder(1024);
this.stream.BeginRead(this.byteBuffer, 0, this.byteBuffer.Length, new AsyncCallback(this.ReadBuffer), null);
return;
}
this.FlushMessageQueue();
}
internal void CancelOperation()
{
this.cancelOperation = true;
}
private void ReadBuffer(IAsyncResult ar)
{
int num;
try
{
num = this.stream.EndRead(ar);
}
catch (IOException)
{
num = 0;
}
catch (OperationCanceledException)
{
num = 0;
}
if (num == 0)
{
lock (this.messageQueue)
{
if (this.sb.Length != 0)
{
this.messageQueue.Enqueue(this.sb.ToString());
this.sb.Length = 0;
}
this.messageQueue.Enqueue(null);
}
try
{
this.FlushMessageQueue();
return;
}
finally
{
this.eofEvent.Set();
}
}
int chars = this.decoder.GetChars(this.byteBuffer, 0, num, this.charBuffer, 0);
this.sb.Append(this.charBuffer, 0, chars);
this.GetLinesFromStringBuilder();
this.stream.BeginRead(this.byteBuffer, 0, this.byteBuffer.Length, new AsyncCallback(this.ReadBuffer), null);
}
private void GetLinesFromStringBuilder()
{
int i = 0;
int num = 0;
int length = this.sb.Length;
if (this.bLastCarriageReturn && length > 0 && this.sb[0] == '\n')
{
i = 1;
num = 1;
this.bLastCarriageReturn = false;
}
while (i < length)
{
char c = this.sb[i];
if (c == '\r' || c == '\n')
{
if (c == '\r' && i + 1 < length && this.sb[i + 1] == '\n')
{
i++;
}
string obj = this.sb.ToString(num, i + 1 - num);
num = i + 1;
lock (this.messageQueue)
{
this.messageQueue.Enqueue(obj);
}
}
i++;
}
// Flush Fix: Send Whatever is left in the buffer
string endOfBuffer = this.sb.ToString(num, length - num);
lock (this.messageQueue)
{
this.messageQueue.Enqueue(endOfBuffer);
num = length;
}
// End Flush Fix
if (this.sb[length - 1] == '\r')
{
this.bLastCarriageReturn = true;
}
if (num < length)
{
this.sb.Remove(0, num);
}
else
{
this.sb.Length = 0;
}
this.FlushMessageQueue();
}
private void FlushMessageQueue()
{
while (this.messageQueue.Count > 0)
{
lock (this.messageQueue)
{
if (this.messageQueue.Count > 0)
{
string data = (string)this.messageQueue.Dequeue();
if (!this.cancelOperation)
{
this.userCallBack(data);
}
}
continue;
}
break;
}
}
internal void WaitUtilEOF()
{
if (this.eofEvent != null)
{
this.eofEvent.WaitOne();
this.eofEvent.Close();
this.eofEvent = null;
}
}
}
public class DataReceivedEventArgs : EventArgs
{
internal string _data;
/// <summary>Gets the line of characters that was written to a redirected <see cref="T:System.Diagnostics.Process" /> output stream.</summary>
/// <returns>The line that was written by an associated <see cref="T:System.Diagnostics.Process" /> to its redirected <see cref="P:System.Diagnostics.Process.StandardOutput" /> or <see cref="P:System.Diagnostics.Process.StandardError" /> stream.</returns>
/// <filterpriority>2</filterpriority>
public string Data
{
get
{
return this._data;
}
}
internal DataReceivedEventArgs(string data)
{
this._data = data;
}
}
}
それをプロジェクトに貼り付けてから変更します...
Process p = new Process()
{
....
に
FixedProcess p = new FixedProcess()
{
....
これで、アプリケーションは次のように表示されるはずです...
Microsoft Windows [Version 6.1.7601]
Copyright (c) 2009 Microsoft Corporation. All rights reserved.
C:\Projects\FixedProcess\bin\Debug>
既存のコードに他の変更を加える必要はありません。また、まだ非同期であり、うまくまとめられています。1 つの注意点は、大量の出力に対して複数のイベントが発生し、途中で中断する可能性があるため、このシナリオを自分で処理する必要があることです。それ以外は、すべて良いはずです。