[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
internal struct InputRecord
{
internal short eventType;
internal KeyEventRecord keyEvent;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
internal struct KeyEventRecord
{
internal bool keyDown;
internal short repeatCount;
internal short virtualKeyCode;
internal short virtualScanCode;
internal char uChar;
internal int controlKeyState;
}
[DllImport("kernel32.dll", SetLastError = true)]
internal static extern bool PeekConsoleInput(IntPtr hConsoleInput, out InputRecord buffer, int numInputRecords_UseOne, out int numEventsRead);
[DllImport("kernel32.dll", SetLastError = true)]
internal static extern bool ReadConsoleInput(IntPtr hConsoleInput, out InputRecord buffer, int numInputRecords_UseOne, out int numEventsRead);
[DllImport("kernel32.dll", SetLastError = true)]
internal static extern IntPtr GetStdHandle(int nStdHandle);
static Nullable<InputRecord> PeekConsoleEvent()
{
InputRecord ir;
int num;
if (!PeekConsoleInput(GetStdHandle(-10), out ir, 1, out num))
{
//TODO process error
}
if (num != 0)
return ir;
return null;
}
static InputRecord ReadConsoleInput()
{
InputRecord ir;
int num;
if (!ReadConsoleInput(GetStdHandle(-10), out ir, 1, out num))
{
//TODO process error
}
return ir;
}
static bool PeekEscapeKey()
{
for (; ; )
{
var ev = PeekConsoleEvent();
if (ev == null)
{
Thread.Sleep(10);
continue;
}
if (ev.Value.eventType == 1 && ev.Value.keyEvent.keyDown && ev.Value.keyEvent.virtualKeyCode == 27)
{
ReadConsoleInput();
return true;
}
if (ev.Value.eventType == 1 && ev.Value.keyEvent.keyDown)
return false;
ReadConsoleInput();
}
}
使用例:
for (; ; )
{
Console.Write("?");
if (PeekEscapeKey())
{
Console.WriteLine("esc");
continue;
}
Console.Write(">");
var line = Console.ReadLine();
Console.WriteLine(line);
}