コロナのこのluaコードの論理的な欠陥を誰かが見ることができますか?
概念は、新しい「拡張」表示オブジェクト(MyGroup:new(...)など)を作成し、その後、親内の位置のパーセンテージを使用してオブジェクトをこれに挿入できることです(したがって、pixcels countsを使用する必要はありません)。 。
問題-問題は、描画されるオブジェクトが大まかに正しい場所にあるが、少しだけ外れていることです。「self:insert(displayO)」の行で親の座標が変わったせいかもしれません。
main.lua
------------------------------------------------------------------------------
-- HELPERS
------------------------------------------------------------------------------
function rpadString (str, len, char)
if char == nil then char = ' ' end
return (str .. string.rep(char, len - #str))
end
function drawBorder(obj)
local b = obj.contentBounds
local myRectangle = display.newRect(b.xMin, b.yMin, obj.contentWidth, obj.contentHeight)
-- print ("Rect X,Y,Width,Height: ", b.xMin, b.yMin, obj.contentWidth, obj.contentHeight)
myRectangle.strokeWidth = 1
myRectangle:setFillColor(140, 140, 140, 1)
if obj.gcGroupName then
-- Group
myRectangle:setStrokeColor(100, 250, 180)
myRectangle.strokeWidth = 1
else
-- Image/Rect
myRectangle:setStrokeColor(250, 180, 180)
myRectangle.strokeWidth = 2
end
end
function dumpDisplayObjects(doParent, level)
drawBorder(doParent)
if doParent.numChildren then
for i=doParent.numChildren,1,-1 do
local doChild = doParent[i]
dumpDisplayObjects(doChild, level + 1)
end
end
end
------------------------------------------------------------------------------
-- MAIN
------------------------------------------------------------------------------
require "MyGroup"
print "RUNNING ........................................."
display.setStatusBar( display.HiddenStatusBar )
-- Create Toolbar Area at Bottom
local mainGroup = MyGroup:new("Main Group", 0, 0, display.contentWidth, display.contentHeight)
local toolbarArea = MyGroup:new("Inventory", 0,0,0,0)
mainGroup:GcInsertLRTB(toolbarArea, 0, 100, 80, 100, "Inventory") -- Percentages Used
-- Draw Rectangle 1
local toolbarAreaImage = display.newImage( "toolbarArea_button.png", 0, 0)
toolbarArea:GcInsertLRTB(toolbarAreaImage, 0, 20, 0, 100, "Inventory Button")
-- -- Setup Toolbar Group
-- local toolbarAreaToolbar = MyGroup:new("InventoryToolbar", 0, 0, 1, 1)
-- toolbarArea:GcInsertLRTB(toolbarAreaToolbar, 20, 100, 0, 100, "Toolbar")
-- --
-- -- Draw Rectangle 2
-- local rect2 = display.newRoundedRect(0, 0, 1000, 1000, 5)
-- rect2.strokeWidth = 1
-- rect2:setStrokeColor(140, 140, 140)
-- rect2:setFillColor(140, 140, 140, 100)
-- toolbarAreaToolbar:GcInsertLRTB(rect2, 0, 100, 0, 100, "Rect2")
-- Debug Display
dumpDisplayObjects(toolbarArea, 1)
MyGroup.lua
MyGroup = {}
function MyGroup:new(name, left, top, targetWidth, targetHeight)
-- Inherit from Group
myGroup = display.newGroup()
-- Work Around (Dummy Display Object Insertion) (See Note 1)
myGroup.dummyDO = display.newCircle( myGroup, 10, 10, 1 )
myGroup.dummyDO:setFillColor(1,1,1,1)
myGroup.dummyDO.debugComment = "Dummy Display Object"
myGroup:insert(myGroup.dummyDO)
myGroup.myGroupName = name
myGroup.debugComment = name
myGroup.targetWidth = targetWidth
myGroup.targetHeight = targetHeight
myGroup.x = left
myGroup.y = top
function myGroup:GcInsertLRTB(displayO, leftP, rightP, topP, bottomP, debugComment)
self:insert(displayO) -- <=== DOES THIS UPSET THINGS FOR THE PARENT???
-- Remove Work Around Dummy Display Object (See Note 1)
if self.dummyDO then
self.dummyDO:removeSelf()
self.dummyDO = nil
end
displayO:setReferencePoint(display.TopLeftReferencePoint)
displayO.x = leftP * 0.01 * self.targetWidth
displayO.y = (topP * 0.01) * self.targetHeight
-- Scale Display Object (or set target's if adding another MyGroup)
if not displayO.myGroupName then
-- Not a MyGroup
local xScale = (self.targetWidth * (rightP - leftP)/100) / displayO.width
local yScale = (self.targetHeight * (bottomP - topP)/100) / displayO.height
displayO:scale(xScale, yScale)
else
-- Inserted object is a MyGroup
displayO.targetWidth = self.targetWidth * (rightP - leftP)/100
displayO.targetHeight = self.targetHeight * (bottomP - topP)/100
displayO:scale(1,1) -- TODO: Probably don't need this
end
end
return myGroup
end
-- Class Variables
-- Class Methods
return MyGroup