スキャナーを使用してタワーディフェンスゲームのレベルを編集しようとしています。ただし、レベル(タイル画像)はカスタムファイルのレベル(0は草1は石-1はなしなど)に更新されません。エラーを見つけましたが、どうすれば修正できますか?これを取り除くには何を追加/変更する必要がありますか?
java.lang.NullPointerException
at Levels.loadLevels(Levels.java:11)
at Window.define(Window.java:28)
at Window.paintComponent(Window.java:44)
11行目:for(int y=0;y<Window.room.block.length;y++) {
28levels.loadLevels(new File("levels/level1.level"));
行目:44行目:define();
これはスキャナーファイルです:
import java.io.*;
import java.util.*;
public class Levels {
public void loadLevels(File loadPath) {
try {
Scanner loadLevelsScanner = new Scanner(loadPath);
while(loadLevelsScanner.hasNext()) {
for(int y=0;y<Window.room.block.length;y++) {
for(int x=0;x<Window.room.block[0].length;x++) {
Window.room.block[y][x].groundID = loadLevelsScanner.nextInt();
}
}
for(int y=0;y<Window.room.block.length;y++) {
for(int x=0;x<Window.room.block[0].length;x++) {
Window.room.block[y][x].airID = loadLevelsScanner.nextInt();
}
}
}
loadLevelsScanner.close();
} catch(Exception e) {
}
}
}
これはウィンドウファイルです:
import javax.swing.*;
import java.awt.*;
import java.awt.image.*;
import java.io.*;
public class Window extends JPanel implements Runnable {
public Thread thread = new Thread(this);
public static Image[] tileset_ground = new Image[100];
public static Image[] tileset_air = new Image[100];
public static int myWidth, myHeight;
public static boolean isFirst = true;
public static Room room;
public static Levels levels;
public Window() {
thread.start();
}
public void define() {
room = new Room();
levels = new Levels();
levels.loadLevels(new File("levels/level1.level"));
for(int i=0;i<tileset_ground.length; i++) {
tileset_ground[i] = new ImageIcon("resources/tileset_ground.png").getImage();
tileset_ground[i] = createImage(new FilteredImageSource(tileset_ground[i].getSource(), new CropImageFilter(0, 32 * i, 32, 32)));
}
for(int i=0;i<tileset_air.length; i++) {
tileset_air[i] = new ImageIcon("resources/tileset_air.png").getImage();
tileset_air[i] = createImage(new FilteredImageSource(tileset_air[i].getSource(), new CropImageFilter(0, 32 * i, 32, 32)));
}
}
public void paintComponent(Graphics g) {
if(isFirst) {
define();
isFirst = false;
}
g.clearRect(0, 0, getWidth(), getHeight());
room.draw(g);
}
public void run() {
while(true) {
if(!isFirst) {
room.physic();
}
repaint();
try {
Thread.sleep(1);
} catch(Exception e) {
}
}
}
}
これは部屋のファイルです:
import java.awt.*;
public class Room {
public int worldWidth = 40;
public int worldHeight = 20;
public int blockSize = 32;
public Block[][] block;
public Room () { }
public void define () { }
public void physic () { }
public void draw(Graphics g) {
block = new Block[worldHeight][worldWidth];
for(int y=0;y<block.length;y++) {
for(int x=0;x<block[0].length;x++) {
block[y][x] = new Block(x * blockSize, y * blockSize, blockSize, blockSize, Value.groundGrass, Value.airAir);
block[y][x].draw(g);
}
}
}
}
これはブロックファイルです:
import java.awt.*;
public class Block extends Rectangle {
public int groundID;
public int airID;
public Block(int x, int y, int width, int height, int groundID, int airID) {
setBounds(x, y, width, height);
this.groundID = groundID;
this.airID = airID;
}
public void draw(Graphics g) {
g.drawImage(Window.tileset_ground[groundID], x, y, width, height, null);
if(airID != Value.airAir) {
g.drawImage(Window.tileset_air[airID], x, y, width, height, null);
}
}
}
そして最後に、これはスキャナーが読み取ることになっているカスタムファイルです。
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
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ばかげた質問でごめんなさい、私は初心者です。