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スキャナーを使用してタワーディフェンスゲームのレベルを編集しようとしています。ただし、レベル(タイル画像)はカスタムファイルのレベル(0は草1は石-1はなしなど)に更新されません。エラーを見つけましたが、どうすれば修正できますか?これを取り除くには何を追加/変更する必要がありますか?私は最初のエラーを解決しましたが、今はこれを取得します:

java.lang.NullPointerException
    at Levels.loadLevels(Levels.java:13)
    at Window.define(Window.java:28)
    at Window.paintComponent(Window.java:44)

13行目:Window.room.block[y][x].groundID = loadLevelsScanner.nextInt(); 28levels.loadLevels(new File("levels/level1.level")); 行目:44行目:define();

これはスキャナーファイルです:

import java.io.*;
import java.util.*;

public class Levels {
    public void loadLevels(File loadPath) {
        try {
            Scanner loadLevelsScanner = new Scanner(loadPath);

            while(loadLevelsScanner.hasNext()) {

                for(int y=0;y<Window.room.block.length;y++) {
                    for(int x=0;x<Window.room.block[0].length;x++) {
                        Window.room.block[y][x].groundID = loadLevelsScanner.nextInt();
                    }
                }

                for(int y=0;y<Window.room.block.length;y++) {
                    for(int x=0;x<Window.room.block[0].length;x++) {
                        Window.room.block[y][x].airID = loadLevelsScanner.nextInt();
                    }
                }

            }

            loadLevelsScanner.close();

        } catch(Exception e) {

        }
    }
}

これはウィンドウファイルです:

import javax.swing.*;
import java.awt.*;
import java.awt.image.*;
import java.io.*;

public class Window extends JPanel implements Runnable {

    public Thread thread = new Thread(this);

    public static Image[] tileset_ground = new Image[100];
    public static Image[] tileset_air = new Image[100];

    public static int myWidth, myHeight;

    public static boolean isFirst = true;

    public static Room room;
    public static Levels levels;

    public Window() {
        thread.start();
    }

    public void define() {
        room = new Room();
        levels = new Levels();

        levels.loadLevels(new File("levels/level1.level"));

        for(int i=0;i<tileset_ground.length; i++) {
            tileset_ground[i] = new ImageIcon("resources/tileset_ground.png").getImage();
            tileset_ground[i] = createImage(new FilteredImageSource(tileset_ground[i].getSource(), new CropImageFilter(0, 32 * i, 32, 32)));
        }

        for(int i=0;i<tileset_air.length; i++) {
            tileset_air[i] = new ImageIcon("resources/tileset_air.png").getImage();
            tileset_air[i] = createImage(new FilteredImageSource(tileset_air[i].getSource(), new CropImageFilter(0, 32 * i, 32, 32)));
        }

    }

    public void paintComponent(Graphics g) {
        if(isFirst) {
            define();

            isFirst = false;
        }

        g.clearRect(0, 0, getWidth(), getHeight());

        room.draw(g);
    }

    public void run() { 
        while(true) {

            if(!isFirst) {
                room.physic();
            }

            repaint();

            try {
                Thread.sleep(1);
            } catch(Exception e) {

            }

        }

    }

}

これは部屋のファイルです:

import java.awt.*;

public class Room {
    public int worldWidth = 40;
    public int worldHeight = 20;
    public int blockSize = 32;

    public Block[][] block;

    public Room() {
        block = new Block[worldHeight][worldWidth];
    }

    public void define() {

    }


    public void physic() {

    }   

    public void draw(Graphics g) {

        for(int y=0;y<block.length;y++) {
            for(int x=0;x<block[0].length;x++) {
                block[y][x] = new Block(x * blockSize, y * blockSize, blockSize, blockSize, Value.groundGrass, Value.airAir);
                block[y][x].draw(g);
            }
        }
    }

}

これはブロックファイルです:

import java.awt.*;

public class Block extends Rectangle {
    public int groundID;
    public int airID;

    public Block(int x, int y, int width, int height, int groundID, int airID) {
        setBounds(x, y, width, height);

        this.groundID = groundID;
        this.airID = airID;
    }

    public void draw(Graphics g) {
        g.drawImage(Window.tileset_ground[groundID], x, y, width, height, null);

        if(airID != Value.airAir) {
            g.drawImage(Window.tileset_air[airID], x, y, width, height, null);
        }

    }

}

そして最後に、これはスキャナーが読み取ることになっているカスタムファイルです。

1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1
0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0
0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0
0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0
0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0
0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0
0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0
0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0
0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0
0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0
0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0
0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0
0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0
0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0
0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0
0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0
0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0
0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0
0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0
0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0

-1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
4

2 に答える 2

2

エラーメッセージを読んでください:

java.lang.NullPointerException
    at Levels.loadLevels(Levels.java:11)

Levels.javaの11行目は

for(int y=0;y<Window.room.block.length;y++) {

したがって、Window.roomnullまたはnullのいずれかですWindow.room.block

于 2012-05-12T16:11:55.073 に答える
2

インスタンス化されていませんRoom。この部分が原因NPEです:Window.room。注意すべき2つのこと:

  1. すべての属性をstaticメンバーとして持つことは悪い考えです
  2. 最初に使用する前にstatic、すべての(またはインスタンス)属性をどこかでインスタンス化する必要があります

コードでは、のメソッドの前にのメソッドdefine()Window呼び出されていることを確認する必要があります。loadLevels()Levels

于 2012-05-12T16:12:44.563 に答える