現在のオブジェクトのポインターを、同じ型の新しく作成されたオブジェクトに渡したいです。このように試してみましたが、どういうわけか新しいオブジェクトの prev フィールドがそれ自体を指しています。Microsoft Visual C++ コンパイラを使用しています。
Class A{
A *prev;
A(A* a)
{
prev = a;
}
vector<A> addToVector()
{
vector<A> res;
res.push_back(A(this));
return res;
}
};
ベクトルから結果を取得し、それをキューに追加すると、ポインタはその前のものではなく、それ自体を指します。何がうまくいかないのですか?
- - 編集
ここでは、新しい状態をベクトルに追加して返すコード スニペットを示します。
const int dim = 3;
int goal[] = {1,2,3,4,5,6,7,8,0};
class State{
public:
vector<int> board;
const State *prev;
int g;
int h() const{
int res = 0;
for(int i=0; i<dim*dim; i++){
if(goal[i] != board[i]) res++;
}
return res;
}
inline bool operator==(const State &other) const{
bool eq = true;
for(int i=0; eq && i<dim*dim; i++){
eq = board[i] == other.board[i];
}
return eq;
}
inline bool operator<(const State& other) const{
return g + h() > other.g + other.h();
}
inline State& operator=(const State& other){
this->board = other.board;
this->g = other.g;
this->prev = other.prev;
assert(this != prev);
return *this;
}
State(int a[], int b, const State *p){
board.assign(a, a+dim*dim);
g = b;
prev = p;
assert(prev != this);
}
bool isSolution(){
bool isSol = true;
for(int i=0; i<dim*dim && isSol; i++){
isSol = board[i] == goal[i];
}
return isSol;
}
vector<State> getSuccessors(){
vector<State> successors;
// find zero
bool found = false;
int z_pos;
for(int i=0; i<dim*dim && !found; i++){
found = board[i] == 0;
if(found) z_pos = i;
}
switch(z_pos){
case 0:
{
// 1st row left
int n1[] = {board[1], 0, board[2], board[3],board[4],board[5],board[6],board[7],board[8]};
// 1st columnn up
int n2[] = {board[3], board[1], board[2], 0,board[4],board[5],board[6],board[7],board[8]};
State s1(n1, g+1, this);
State s2(n2, g+1, this);
successors.push_back(s1);
successors.push_back(s2);
} break;
case 1:
{
// 1st row left
int n1[] = {board[0], board[2], 0, board[3],board[4],board[5],board[6],board[7],board[8]};
// 1st row right
int n2[] = {0, board[0], board[2], board[3],board[4],board[5],board[6],board[7],board[8]};
// 2nd column up
int n3[] = {board[0], board[4], board[2], board[3],0,board[5],board[6],board[7],board[8]};
State s1 (n1, g+1, this);
State s2 (n2, g+1, this);
State s3 (n3, g+1, this);
successors.push_back(s1);
successors.push_back(s2);
successors.push_back(s3);
} break;
case 2:
{
// 1st row right
int n1[] = {board[0], 0, board[1], board[3],board[4],board[5],board[6],board[7],board[8]};
// 3rd column up
int n2[] = {board[0], board[1], board[5], board[3],board[4],0,board[6],board[7],board[8]};
State s1(n1, g+1, this);
State s2(n2, g+1, this);
successors.push_back(s1);
successors.push_back(s2);
} break;
case 3:
{
// 1st column up
int n1[] = {board[0], board[1], board[2], board[6],board[4],board[5],0,board[7],board[8]};
// 1st column down
int n2[] = {0, board[1], board[2], board[0],board[4],board[5],board[6],board[7],board[8]};
// row 2 left
int n3[] = {board[0], board[1], board[2], board[4],0,board[5],board[6],board[7],board[8]};
State s1(n1, g+1, this);
State s2(n2, g+1, this);
State s3(n3, g+1, this);
successors.push_back(s1);
successors.push_back(s2);
successors.push_back(s3);
} break;
case 4:
{
// row 2 right
int n1[] = {board[0], board[1], board[2], 0,board[3],board[5],board[6],board[7],board[8]};
// row 2 left
int n2[] = {board[0], board[1], board[2], board[3],board[5],0,board[6],board[7],board[8]};
// column 2 up
int n3[] = {board[0], board[1], board[2], board[3],board[7],board[5],board[6],0,board[8]};
// column 2 down
int n4[] = {board[0], 0, board[2], board[3],board[1],board[5],board[6],board[7],board[8]};
State s1(n1, g+1, this);
State s2(n2, g+1, this);
State s3(n3, g+1, this);
State s4(n4, g+1, this);
successors.push_back(s1);
successors.push_back(s2);
successors.push_back(s3);
successors.push_back(s4);
} break;
case 5:
{
// row 2 right
int n1[] = {board[0], board[1], board[2], board[3],0,board[4],board[6],board[7],board[8]};
// column 3 up
int n2[] = {board[0], board[1], board[2], board[3],board[4],board[8],board[6],board[7],0};
// column 3 down
int n3[] = {board[0], board[1], 0, board[3],board[4],board[2],board[6],board[7],board[8]};
State s1(n1, g+1, this);
State s2(n2, g+1, this);
State s3(n3, g+1, this);
successors.push_back(s1);
successors.push_back(s2);
successors.push_back(s3);
} break;
case 6:
{
// row 3 left
int n1[] = {board[0], board[1], board[2], board[3],board[4],board[5],board[7],0,board[8]};
// column 1 down
int n2[] = {board[0], board[1], board[2], 0,board[4],board[5],board[3],board[7],board[8]};
State s1(n1, g+1, this);
State s2(n2, g+1, this);
successors.push_back(s1);
successors.push_back(s2);
} break;
case 7:
{
// row 3 right
int n1[] = {board[0], board[1], board[2], board[3],board[4],board[5],0,board[6],board[8]};
// row 3 left
int n2[] = {board[0], board[1], board[2], board[3],board[4],board[5],board[6],board[8],0};
// column 2 down
int n3[] = {board[0], board[1], board[2], board[3],0,board[5],board[6],board[4],board[8]};
State s1(n1, g+1, this);
State s2(n2, g+1, this);
State s3(n3, g+1, this);
successors.push_back(s1);
successors.push_back(s2);
successors.push_back(s3);
} break;
case 8:
{
// row 3 right
int n1[] = {board[0], board[1], board[2], board[3],board[4],board[5],board[6],0,board[7]};
// column 3 down
int n2[] = {board[0], board[1], board[2], board[3],board[4],0,board[6],board[7],board[5]};
State s1(n1, g+1, this);
State s2(n2, g+1, this);
successors.push_back(s1);
successors.push_back(s2);
} break;
}
return successors;
}
void getPath(){
assert(prev == this);
cin.get();
}
};
void solve(){
priority_queue<State> openSet;
set< vector<int> > closedSet;
int init[] = {1,0,3,4,2,6,7,5,8};
State initial(init,0,NULL);
openSet.push(initial);
while(!openSet.empty()){
State n = openSet.top();
assert(&n != n.prev); //FAILS
openSet.pop();
if(n.isSolution()){
cout << "openSet size: " << openSet.size() << endl;
cout << "closedSet size: " << closedSet.size() << endl;
n.getPath();
break;
}
else if(closedSet.find(n.board) != closedSet.end()){
; // skip
}
else{
closedSet.insert(n.board);
vector<State> successors = n.getSuccessors();
for(int i=0; i<successors.size(); i++){
if(closedSet.find(successors[i].board) == closedSet.end()) openSet.push(successors[i]);
}
}
}
}
int main(){
//freopen("packrec.in", "r", stdin);
//freopen("packrec.out", "w", stdout);
//int t; cin >> t; while(t--)
solve();
return 0;
}