サーバーコード:
while (true) {
Socket sock = serv.accept();
try {
new ClientSession(sock, outQueue, activeSessions);
System.out.println("CS");
} catch (IOException e) {
System.out.println("Sock error");
sock.close();
}
}
クライアントセッション:
class ClientSession extends Thread {
private Socket socket;
private OutboundMessages outQueue;
private ActiveSessions activeSessions;
private ObjectInputStream netIn;
private ObjectOutputStream netOut;
int n = 0;
boolean inGame = false;
boolean ready = false;
Player p;
public ClientSession(Socket s, OutboundMessages out, ActiveSessions as)
throws IOException {
socket = s;
outQueue = out;
activeSessions = as;
netOut = new ObjectOutputStream(socket.getOutputStream());
netOut.flush();
netIn = new ObjectInputStream(socket.getInputStream());
System.out.println("ClientSession " + this + " starts...");
while (true) {
Object nameMsg = null;
try {
nameMsg = netIn.readObject();
} catch (ClassNotFoundException e) {
e.printStackTrace();
}
if (nameMsg instanceof NameMessage) {
this.setName(((NameMessage) nameMsg).name);
break;
}
}
start();
}
public void run() {
try {
activeSessions.addSession(this);
while (true) {
Object inMsg = null;
try {
try {
inMsg = netIn.readObject();
} catch (ClassNotFoundException e) {
e.printStackTrace();
}
} catch (IOException e) {
e.printStackTrace();
}
if (inMsg instanceof ReadyMessage) {
ready = true;
} else if (inMsg instanceof DirMessage) {
p.setDir(((DirMessage)inMsg).dir);
}
}
} finally {
try {
socket.close();
} catch (IOException e) {
}
}
}
public void sendMessage(Message msg) {
try {
if (!socket.isClosed()) {
netOut.writeObject(msg);
netOut.flush();
} else {
throw new IOException();
}
} catch (IOException eee) {
try {
socket.close();
} catch (IOException ee) {
}
}
}
クライアント側での入力と出力の作成:
public void connect() {
try {
InetAddress serverAddr = InetAddress.getByName(serverName);
try {
System.out.println("Connecting with "
+ serverAddr.getHostName() + ":" + port);
socket = new Socket(serverAddr, port);
try {
System.out.println("Connected to "
+ serverAddr.getHostName());
netOut = new ObjectOutputStream(socket.getOutputStream());
netOut.flush();
netIn = new ObjectInputStream(socket.getInputStream());
netOut.writeObject(new NameMessage(name));
netOut.flush();
} finally {
}
} catch (ConnectException e) {
System.out.println("Cannot connect to server");
} catch (IOException e) {
System.out.println("Input error");
}
} catch (UnknownHostException e) {
System.out.println("Unknown server: " + e.getMessage());
}
}
クライアント側の受信者:
public void run() {
while (true) {
Object a = null;
try {
a = netIn.readObject();
netIn.reset();
} catch (ClassNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
if (a != null && a instanceof CoordMessage) {
setXY((CoordMessage)a);
}
}
}
スタックトレース:
java.io.StreamCorruptedException: invalid type code: 00
at java.io.ObjectInputStream.readObject0(Unknown Source)
at java.io.ObjectInputStream.readObject(Unknown Source)
at twoPlayerClient.Receiver.run(Receiver.java:28)
入力と出力を作成した後、それらを他のクラスに渡し続け、新しいクラスは作成しません。
他の同様の質問を読みましたが、なぜこれが起こり続けるのかについての答えが見つかりません。