C#コードを使用してデスクトップの壁紙を変更するにはどうすればよいですか?
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87483 次
5 に答える
116
以下は、1 年か 2 年前に書いたアプリからヤンクしたクラスです。
public sealed class Wallpaper
{
Wallpaper() { }
const int SPI_SETDESKWALLPAPER = 20;
const int SPIF_UPDATEINIFILE = 0x01;
const int SPIF_SENDWININICHANGE = 0x02;
[DllImport("user32.dll", CharSet = CharSet.Auto)]
static extern int SystemParametersInfo(int uAction, int uParam, string lpvParam, int fuWinIni);
public enum Style : int
{
Tiled,
Centered,
Stretched
}
public static void Set(Uri uri, Style style)
{
System.IO.Stream s = new System.Net.WebClient().OpenRead(uri.ToString());
System.Drawing.Image img = System.Drawing.Image.FromStream(s);
string tempPath = Path.Combine(Path.GetTempPath(), "wallpaper.bmp");
img.Save(tempPath, System.Drawing.Imaging.ImageFormat.Bmp);
RegistryKey key = Registry.CurrentUser.OpenSubKey(@"Control Panel\Desktop", true);
if (style == Style.Stretched)
{
key.SetValue(@"WallpaperStyle", 2.ToString());
key.SetValue(@"TileWallpaper", 0.ToString());
}
if (style == Style.Centered)
{
key.SetValue(@"WallpaperStyle", 1.ToString());
key.SetValue(@"TileWallpaper", 0.ToString());
}
if (style == Style.Tiled)
{
key.SetValue(@"WallpaperStyle", 1.ToString());
key.SetValue(@"TileWallpaper", 1.ToString());
}
SystemParametersInfo(SPI_SETDESKWALLPAPER,
0,
tempPath,
SPIF_UPDATEINIFILE | SPIF_SENDWININICHANGE);
}
}
私は広範囲にテストしていないので、自己責任で使用してください。
于 2009-06-30T04:10:34.783 に答える
15
この便利な回答に基づいて、画面解像度に一致する壁紙を設定する独自のアプリも作成しました。
しかし、レジストリ設定が間違っていました。正しい値は次のとおりです (Win 7、Win 8.1、Win 10 でテスト済み)。
if (style == Style.Fill)
{
key.SetValue(@"WallpaperStyle", 10.ToString());
key.SetValue(@"TileWallpaper", 0.ToString());
}
if (style == Style.Fit)
{
key.SetValue(@"WallpaperStyle", 6.ToString());
key.SetValue(@"TileWallpaper", 0.ToString());
}
if (style == Style.Span) // Windows 8 or newer only!
{
key.SetValue(@"WallpaperStyle", 22.ToString());
key.SetValue(@"TileWallpaper", 0.ToString());
}
if (style == Style.Stretch)
{
key.SetValue(@"WallpaperStyle", 2.ToString());
key.SetValue(@"TileWallpaper", 0.ToString());
}
if (style == Style.Tile)
{
key.SetValue(@"WallpaperStyle", 0.ToString());
key.SetValue(@"TileWallpaper", 1.ToString());
}
if (style == Style.Center)
{
key.SetValue(@"WallpaperStyle", 0.ToString());
key.SetValue(@"TileWallpaper", 0.ToString());
}
于 2016-12-03T17:09:03.160 に答える
0
C# で UWP を使用している場合は、ここで見つけたコードを次に示します。
using Windows.System.UserProfile;
// Pass in a relative path to a file inside the local appdata folder
async Task<bool> SetWallpaperAsync(string localAppDataFileName)
{
bool success = false;
if (UserProfilePersonalizationSettings.IsSupported())
{
var uri = new Uri("ms-appx:///Local/" + localAppDataFileName);
StorageFile file = await StorageFile.GetFileFromApplicationUriAsync(uri);
UserProfilePersonalizationSettings profileSettings = UserProfilePersonalizationSettings.Current;
success = await profileSettings.TrySetWallpaperImageAsync(file);
}
}
実際にはもっとシンプルにできると思い ます
StorageFile file = await ApplicationData.Current.LocalFolder.CreateFileAsync("file.png", CreationCollisionOption.ReplaceExisting);
bool success = false;
UserProfilePersonalizationSettings profileSettings = UserProfilePersonalizationSettings.Current;
success = await profileSettings.TrySetWallpaperImageAsync(file);
于 2019-10-28T13:22:13.920 に答える
-2
GIFに対するニールNの答えを微調整する:
private const int SPI_SETDESKWALLPAPER = 20;
private const int SPIF_UPDATEINIFILE = 0x01;
private const int SPIF_SENDWININICHANGE = 0x02;
[DllImport("user32.dll", CharSet = CharSet.Auto)]
private static extern int SystemParametersInfo(int uAction, int uParam, string lpvParam, int fuWinIni);
public enum Style : int
{
Tiled,
Centered,
Stretched
}
/// <summary>
/// Loops numFrames times, animating the desktop background as the given gif.
/// Remember this will sorta bog down your computer, and probably isn't best to be running 24/7.
/// If numFrames is negative this will loop forever
/// </summary>
/// <param name="gifPath">The gif to be animated</param>
/// <param name="transparencyReplace">If the gif has transparency, it will be "replaced" with this color.</param>
/// <param name="framesPerSecond">How many frames to play per second. This is a max: most likely it will be a little slower than this especially at first.</param>
/// <param name="style">Whether to tile, center, or stretch each gif frame as it's played.</param>
/// <param name="numFrames">The number of frames to play. If negative, this method will loop forever.</param>
public static void SetDesktopBackgroundAsGifAsync(string gifPath, System.Drawing.Color transparencyReplace, int framesPerSecond, Style style, int numFrames)
{
Thread workerThread = new Thread(() => SetDesktopBackgroundAsGif(gifPath, transparencyReplace, framesPerSecond, style, numFrames));
workerThread.Start();
}
/// <summary>
/// Loops numFrames times, animating the desktop background as the given gif.
/// Remember this will sorta bog down your computer, and probably isn't best to be running 24/7.
/// If num frames is negative this will loop forever.
//// <summary>
/// <param name="gifPath">The gif to be animated</param>
/// <param name="backgroundImage">Image to render the gif on top of (because of transparency)</param>
/// <param name="framesPerSecond">How many frames to play per second. This is a max: most likely it will be a little slower than this.</param>
/// <param name="style">Whether to tile, center, or stretch each gif frame as it's played.</param>
/// <param name="numFrames">The number of frames to play. If negative, this method will loop forever.</param>
public static void SetDesktopBackgroundAsGifAsync(string gifPath, System.Drawing.Image backgroundImage, int framesPerSecond, Style style, int numFrames)
{
Thread workerThread = new Thread(() => SetDesktopBackgroundAsGif(gifPath, backgroundImage, framesPerSecond, style, numFrames));
workerThread.Start();
}
/// <summary>
/// Loops numFrames times, animating the desktop background as the given gif.
/// Remember this will sorta bog down your computer, and probably isn't best to be running 24/7.
/// if numFrames is negative this will loop forever
/// </summary>
/// <param name="gifPath">The gif to be animated</param>
/// <param name="transparencyReplace">If the gif has transparency, it will be "replaced" with this color.</param>
/// <param name="framesPerSecond">How many frames to play per second. This is a max: most likely it will be a little slower than this.</param>
/// <param name="style">Whether to tile, center, or stretch each gif frame as it's played.</param>
/// <param name="numFrames">The number of frames to play. If negative, this method will loop forever.</param>
public static void SetDesktopBackgroundAsGif(string gifPath, System.Drawing.Color transparencyReplace, int framesPerSecond, Style style, int numFrames)
{
if (!File.Exists(gifPath))
throw new Exception("Given gif: '" + gifPath + "' not found");
FileStream gifFile = new FileStream(gifPath, FileMode.Open);
GifBitmapDecoder gifDecoder = new GifBitmapDecoder(gifFile, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.OnLoad);
if (gifDecoder.Frames.Count == 0)
throw new Exception("No frames in given gif");
Bitmap backgroundImage = new Bitmap(gifDecoder.Frames[0].PixelWidth, gifDecoder.Frames[0].PixelHeight, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
using(Graphics g = Graphics.FromImage(backgroundImage))
{
g.FillRectangle(new System.Drawing.SolidBrush(transparencyReplace), 0, 0, gifDecoder.Frames[0].PixelWidth, gifDecoder.Frames[0].PixelHeight);
}
gifFile.Close();
SetDesktopBackgroundAsGif(gifPath, backgroundImage, framesPerSecond, style, numFrames);
}
/// <summary>
/// Loops infinitely, animating the desktop background as the given gif.
/// Remember this will sorta bog down your computer, and probably isn't best to be running 24/7.
/// </summary>
/// <param name="gifPath">The gif to be animated</param>
/// <param name="backgroundImage">Image to render the gif on top of (because of transparency)</param>
/// <param name="framesPerSecond">How many frames to play per second. This is a max: most likely it will be a little slower than this.</param>
/// <param name="style">Whether to tile, center, or stretch each gif frame as it's played.</param>
/// <param name="numFrames">The number of frames to play. If negative, this method will loop forever.</param>
private static void SetDesktopBackgroundAsGif(string gifPath, System.Drawing.Image backgroundImage, int framesPerSecond, Style style, int numFrames)
{
if (!File.Exists(gifPath))
throw new Exception("Given gif: '" + gifPath + "' not found");
FileStream gifFile = new FileStream(gifPath, FileMode.Open);
GifBitmapDecoder gifDecoder = new GifBitmapDecoder(gifFile, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.OnLoad);
if (gifDecoder.Frames.Count == 0)
throw new Exception("No frames in given gif");
Console.WriteLine("Saving frames to temporary files:");
int numFramesSoFar = 0;
for (int i = 0; i < gifDecoder.Frames.Count; i++)
{
BitmapFrame gifFrame = gifDecoder.Frames[i];
PngBitmapEncoder pngEncoder = new PngBitmapEncoder();
pngEncoder.Frames.Add(gifFrame);
MemoryStream pngStream = new MemoryStream();
pngEncoder.Save(pngStream);
Image frameImage = Image.FromStream(pngStream);
Bitmap bmp = new Bitmap(frameImage.Width, frameImage.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
using (Graphics g = Graphics.FromImage(bmp))
{
g.DrawImage(backgroundImage, 0, 0);
g.DrawImageUnscaled(frameImage, 0, 0);
}
string tempPath = Path.Combine(Path.GetTempPath(), gifPath + i + ".bmp");
bmp.Save(tempPath, System.Drawing.Imaging.ImageFormat.Bmp);
Console.WriteLine("Saved frame " + i);
numFramesSoFar++;
if (numFrames >= 0 && numFramesSoFar >= numFrames) break;
}
Console.WriteLine("Setting frames to desktop background at about " + framesPerSecond + " FPS");
// 1.0/... to convert to seconds per frame (instead of frames per second)
// * 1000 to convert to milliseconds per frame
// * 1000 to convert to microseconds per frame
// * 10 to convert to 0.1s of microseconds per frame = 100s of nanoseconds per frame
long ticksBetweenFrames = (long)Math.Round(1.0 / framesPerSecond) * 1000*1000*10;
Stopwatch timer = new Stopwatch();
timer.Start();
numFramesSoFar = 0;
while(numFrames < 0 || numFramesSoFar < numFrames)
{
for (int i = 0; i < gifDecoder.Frames.Count; i++)
{
// Sleep until we're at the desired frame rate, if needed.
if(ticksBetweenFrames > timer.ElapsedTicks)
Thread.Sleep(new TimeSpan(Math.Max(0, ticksBetweenFrames - timer.ElapsedTicks)));
timer.Restart();
// From http://stackoverflow.com/a/1061682/2924421
string filePath = Path.Combine(Path.GetTempPath(), "wallpaper" + i + ".bmp");
RegistryKey key = Registry.CurrentUser.OpenSubKey(@"Control Panel\Desktop", true);
if (style == Style.Stretched)
{
key.SetValue(@"WallpaperStyle", 2.ToString());
key.SetValue(@"TileWallpaper", 0.ToString());
}
if (style == Style.Centered)
{
key.SetValue(@"WallpaperStyle", 1.ToString());
key.SetValue(@"TileWallpaper", 0.ToString());
}
if (style == Style.Tiled)
{
key.SetValue(@"WallpaperStyle", 1.ToString());
key.SetValue(@"TileWallpaper", 1.ToString());
}
SystemParametersInfo(SPI_SETDESKWALLPAPER,
0,
filePath,
SPIF_UPDATEINIFILE | SPIF_SENDWININICHANGE);
numFramesSoFar++;
if (numFrames >= 0 && numFramesSoFar >= numFrames) break;
}
}
gifFile.Close();
}
また、次を使用する必要があることに注意してください。
using Microsoft.Win32;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Media;
using System.Windows.Media.Imaging;
最後に、プロジェクトを右クリックして参照を追加し、(アセンブリとフレームワークで) プレゼンテーション コア、System.Xaml、および WindowsBase を追加します。
次に、プロジェクトを右クリックして [プロパティ] に移動し、[ターゲット フレームワーク] が .Net Framework 4.5 であることを確認します。これを変更すると、Visual Studio の再起動が必要になる場合があります。
于 2014-05-18T00:00:30.737 に答える