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ライオンでSDL2をビルドするとき、makefileを実行するときに次のことに遭遇しました。

/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_audiodev.o) has no symbols
/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_yuv_mmx.o) has no symbols
/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_render_d3d.o) has no symbols
/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_libgl2D.o) has no symbols
/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_ndsrender.o) has no symbols
/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_render_gles.o) has no symbols
/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_render_gles2.o) has no symbols
/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_shaders_gles2.o) has no symbols
/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_getenv.o) has no symbols
/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_malloc.o) has no symbols
/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_qsort.o) has no symbols
/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_stdlib.o) has no symbols
/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_x11opengles.o) has no symbols
libtool: link: ranlib build/.libs/libSDL2.a
ranlib: file: build/.libs/libSDL2.a(SDL_audiodev.o) has no symbols
ranlib: file: build/.libs/libSDL2.a(SDL_yuv_mmx.o) has no symbols
ranlib: file: build/.libs/libSDL2.a(SDL_render_d3d.o) has no symbols
ranlib: file: build/.libs/libSDL2.a(SDL_libgl2D.o) has no symbols
ranlib: file: build/.libs/libSDL2.a(SDL_ndsrender.o) has no symbols
ranlib: file: build/.libs/libSDL2.a(SDL_render_gles.o) has no symbols
ranlib: file: build/.libs/libSDL2.a(SDL_render_gles2.o) has no symbols
ranlib: file: build/.libs/libSDL2.a(SDL_shaders_gles2.o) has no symbols
ranlib: file: build/.libs/libSDL2.a(SDL_getenv.o) has no symbols
ranlib: file: build/.libs/libSDL2.a(SDL_malloc.o) has no symbols
ranlib: file: build/.libs/libSDL2.a(SDL_qsort.o) has no symbols
ranlib: file: build/.libs/libSDL2.a(SDL_stdlib.o) has no symbols
ranlib: file: build/.libs/libSDL2.a(SDL_x11opengles.o) has no symbols

これがそれと関係があるかどうかはわかりませんが、以前は、不平を言うのを防ぐためにこの修正を行う必要がありましSDL_x11sym.h:106:1た。

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1 に答える 1

4

わかりました、これが私がしたことです:

  1. ターミナルで実行$ ./autogen.shします。

  2. ./Xcode/SDL/SDL.xcodeprojXcodeで開きます。

  3. Frameworkターゲットを実行します。

    SDL2フレームワークターゲット

  4. 結果のフレームワークをファインダーで開きます。

    ファインダーでフレームワークを開きます

  5. SDL2.frameworkにコピー/Library/Frameworks/

    フレームワークをコピーする

woot

于 2012-06-03T05:06:22.163 に答える