JFrame 内でゲームを作成しようとしていますが、問題が発生しました。4 つのイメージを 1 つにつなぎ合わせたオブジェクトを作成しました。私の問題は、このオブジェクトを JFrame に描画するにはどうすればよいですか?
コードは次のとおりです。
import java.io.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import java.util.Random;
import javax.swing.JFrame;
import javax.swing.*;
public class t4
{
static boolean running;
public static Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
public static double width = screenSize.getWidth();
public static double height = screenSize.getHeight();
public static int x = ( 250 );
public static int y = ( 150 );
public static final int sx = (int)width;
public static final int sy = (int)height;
public static void main( String[] args ) throws IOException, InterruptedException
{
Image ur = new ImageIcon("redBlock.gif").getImage();
Image ll = new ImageIcon("redBlock.gif").getImage();
Image ul = new ImageIcon("blueBlock.gif").getImage();
Image lr = new ImageIcon("blueBlock.gif").getImage();
// Create game window...
JFrame app = new JFrame();
app.setIgnoreRepaint( true );
app.setUndecorated( true );
// Add ESC listener to quit...
app.addKeyListener( new KeyAdapter()
{
public void keyPressed( KeyEvent e )
{
if( e.getKeyCode() == KeyEvent.VK_ESCAPE )
running = false;
if((e.getKeyCode()==KeyEvent.VK_LEFT)||(e.getKeyCode()==KeyEvent.VK_KP_LEFT))
x-=10;
if((e.getKeyCode()==KeyEvent.VK_RIGHT)||(e.getKeyCode()==KeyEvent.VK_KP_RIGHT))
x+=10;
if((e.getKeyCode()==KeyEvent.VK_UP)||(e.getKeyCode()==KeyEvent.VK_KP_UP))
y-=10;
if((e.getKeyCode()==KeyEvent.VK_DOWN)||(e.getKeyCode()==KeyEvent.VK_KP_DOWN))
y+=10;
}
});
// Get graphics configuration...
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice gd = ge.getDefaultScreenDevice();
GraphicsConfiguration gc = gd.getDefaultConfiguration();
// Change to full screen
gd.setFullScreenWindow( app );
if( gd.isDisplayChangeSupported() )
{
gd.setDisplayMode(new DisplayMode( sx, sy, 32, DisplayMode.REFRESH_RATE_UNKNOWN ));
}
// Create BackBuffer...
app.createBufferStrategy( 2 );
BufferStrategy buffer = app.getBufferStrategy();
// Create off-screen drawing surface
BufferedImage bi = gc.createCompatibleImage( sx, sy );
// Objects needed for rendering...
Graphics graphics = null;
Graphics2D g2d = null;
Color background = Color.BLACK;
Random rand = new Random();
// Variables for counting frames per seconds
int fps = 0;
int frames = 0;
long totalTime = 0;
long curTime = System.currentTimeMillis();
long lastTime = curTime;
running = true;
while( running )
{
try
{
// wait(500);
// count Frames per second...
lastTime = curTime;
curTime = System.currentTimeMillis();
totalTime += curTime - lastTime;
if( totalTime > 1000 )
{
totalTime -= 1000;
fps = frames;
frames = 0;
}
++frames;
// clear back buffer...
g2d = bi.createGraphics();
g2d.setColor( background );
g2d.fillRect( 0, 0, sx, sy );
// draw some rectangles...
/* int r = 45;
int g = 232;
int b = 163;
g2d.setColor( new Color(r,g,b) );
int w = ( 250 );
int h = ( 150 );
g2d.fillRect( x+25, y+25, w, h );*/
if(y<775)
{
y++;
}
else
{
y=0;
}
// display frames per second...
g2d.setFont( new Font( "Courier New", Font.PLAIN, 12 ) );
g2d.setColor( Color.GREEN );
g2d.drawString( String.format( "FPS: %s", fps ), 20, 20 );
// Blit image and flip...
graphics = buffer.getDrawGraphics();
graphics.drawImage( bi, 0, 0, null );
graphics.drawImage(ur,x,y,null);
graphics.drawImage(ll,x+50,y+50,null);
graphics.drawImage(ul,x,y+50,null);
graphics.drawImage(lr,x+50,y,null);
if( !buffer.contentsLost() )
buffer.show();
}
finally
{
// release resources
if( graphics != null )
graphics.dispose();
if( g2d != null )
g2d.dispose();
}
}
gd.setFullScreenWindow( null );
System.exit(0);
}
public static void wait(int x) throws InterruptedException
{
Thread.currentThread().sleep(x);
}
}
画像 ur、ll、ul、lr を含むオブジェクトを作成し、画面上に描画できるようにしたいと考えています。