Adobe から入手したサンプル、TelnetSocket サンプルをテストしています。これはコードです:
TelnetSocket.mxml:
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
layout="vertical">
<mx:Script>
<![CDATA[
import com.example.programmingas3.socket.Telnet;
private var telnetClient:Telnet;
private function connect():void {
telnetClient = new Telnet(serverName.text, int(portNumber.text), output);
console.title = "Connecting to " + serverName.text + ":" + portNumber.text;
console.enabled = true;
}
private function sendCommand():void {
var ba:ByteArray = new ByteArray();
ba.writeMultiByte(command.text + "\n", "UTF-8");
telnetClient.writeBytesToSocket(ba);
command.text = "";
}
]]>
</mx:Script>
<mx:Label id="title" text="Telnet Socket Example" fontSize="24" fontStyle="italic" />
<mx:Label id="subtitle" text="From Programming ActionScript 3.0, Chapter 22: Networking and communication" fontSize="12" />
<mx:ApplicationControlBar width="100%">
<mx:Label text="Server:" />
<mx:TextInput id="serverName" width="100%" />
<mx:Spacer />
<mx:Label text="Port:" />
<mx:TextInput id="portNumber" text="23" textAlign="right" maxChars="5" restrict="0-9" />
<mx:Spacer />
<mx:Button label="Login" click="connect();" />
</mx:ApplicationControlBar>
<mx:Spacer />
<mx:Panel id="console" enabled="false" width="100%" height="100%" paddingTop="10" paddingBottom="10" paddingLeft="10" paddingRight="10">
<mx:TextArea id="output" editable="false" width="100%" height="100%" fontFamily="Courier New" />
<mx:ControlBar>
<mx:Label text="Command:" />
<mx:TextInput id="command" width="100%" enter="sendCommand();" />
<mx:Button label="Send" click="sendCommand();" />
</mx:ControlBar>
</mx:Panel>
</mx:Application>
com\example\programmingas3\socket\Telnet.as:
package com.example.programmingas3.socket {
import flash.events.*;
import flash.net.Socket;
import flash.system.Security;
import flash.utils.ByteArray;
import flash.utils.setTimeout;
import mx.controls.TextArea;
import mx.core.UIComponent;
public class Telnet extends UIComponent{
private const CR:int = 13; // Carriage Return (CR)
private const WILL:int = 0xFB; // 251 - WILL (option code)
private const WONT:int = 0xFC; // 252 - WON'T (option code)
private const DO:int = 0xFD; // 253 - DO (option code)
private const DONT:int = 0xFE; // 254 - DON'T (option code)
private const IAC:int = 0xFF; // 255 - Interpret as Command (IAC)
private var serverURL:String;
private var portNumber:int;
private var socket:Socket;
private var ta:TextArea;
private var state:int = 0;
public function Telnet(server:String, port:int, output:TextArea) {
// set class variables to the values passed to the constructor.
serverURL = server;
portNumber = port;
ta = output;
// Create a new Socket object and assign event listeners.
socket = new Socket();
socket.addEventListener(Event.CONNECT, connectHandler);
socket.addEventListener(Event.CLOSE, closeHandler);
socket.addEventListener(ErrorEvent.ERROR, errorHandler);
socket.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler);
socket.addEventListener(ProgressEvent.SOCKET_DATA, dataHandler);
// Load policy file from remote server.
Security.loadPolicyFile("http://" + serverURL + "/crossdomain.xml");
// Attempt to connect to remote socket server.
try {
msg("Trying to connect to " + serverURL + ":" + portNumber + "\n");
socket.connect(serverURL, portNumber);
} catch (error:Error) {
/*
Unable to connect to remote server, display error
message and close connection.
*/
msg(error.message + "\n");
socket.close();
}
}
/**
* This method is called if the socket encounters an ioError event.
*/
public function ioErrorHandler(event:IOErrorEvent):void {
msg("Unable to connect: socket error.\n");
}
/**
* This method is called by our application and is used to send data
* to the server.
*/
public function writeBytesToSocket(ba:ByteArray):void {
socket.writeBytes(ba);
socket.flush();
}
private function connectHandler(event:Event):void {
if (socket.connected) {
msg("connected...\n");
} else {
msg("unable to connect\n");
}
}
/**
* This method is called when the socket connection is closed by
* the server.
*/
private function closeHandler(event:Event):void {
msg("closed...\n");
}
/**
* This method is called if the socket throws an error.
*/
private function errorHandler(event:ErrorEvent):void {
msg(event.text + "\n");
}
/**
* This method is called when the socket receives data from the server.
*/
private function dataHandler(event:ProgressEvent):void {
var n:int = socket.bytesAvailable;
// Loop through each available byte returned from the socket connection.
while (--n >= 0) {
// Read next available byte.
var b:int = socket.readUnsignedByte();
switch (state) {
case 0:
// If the current byte is the "Interpret as Command" code, set the state to 1.
if (b == IAC) {
state = 1;
// Else, if the byte is not a carriage return, display the character using the msg() method.
} else if (b != CR) {
msg(String.fromCharCode(b));
}
break;
case 1:
// If the current byte is the "DO" code, set the state to 2.
if (b == DO) {
state = 2;
} else {
state = 0;
}
break;
// Blindly reject the option.
case 2:
/*
Write the "Interpret as Command" code, "WONT" code,
and current byte to the socket and send the contents
to the server by calling the flush() method.
*/
socket.writeByte(IAC);
socket.writeByte(WONT);
socket.writeByte(b);
socket.flush();
state = 0;
break;
}
}
}
/**
* Append message to the TextArea component on the display list.
* After appending text, call the setScroll() method which controls
* the scrolling of the TextArea.
*/
private function msg(value:String):void {
ta.text += value;
ta.dispatchEvent(new Event(Event.CHANGE));
setTimeout(setScroll, 100);
}
/**
* Scroll the TextArea component to its maximum vertical scroll
* position so that the TextArea always shows the last line returned
* from the server.
*/
public function setScroll():void {
ta.verticalScrollPosition = ta.maxVerticalScrollPosition;
}
}
}
私はそれを mxmlc path\to\file\TelnetSocket.mxml でコンパイルし、正常にコンパイルしましたが、テストすると、「接続しようとしています...」と表示されたままになります。「telnet://fix.no」のようなパブリック telnet BBS サーバーに接続しようとしました。wireshark を開き、swf の「ログイン」ボタンをクリックすると、ログに「接続しようとしています...」と表示され、停止しました。そこにはありますが、Wireshark では、コンソールから telnet を実行した場合に表示される telnet 応答を確認できます。
複数のサーバーをテストしましたが、すべて同じ結果でした。
では、これがサーバーからの応答を読み取らない原因は何でしょうか?