SWI Prolog で簡単なハングマン ゲームを作ろうとしています。
このプログラムを実行したので、次のようにプログラムを強化するのを手伝ってもらえますか:
1)今まで当てられた文字についていくことで。ユーザーがすでに推測されている文字を推測した場合、プログラムは「あなたはそれを推測しました!」と言う必要があります。ゲームを続行するだけです。
2)最後に、間違った推測の数をカウントし、特定の数に達するとゲームを終了するカウンターを追加します。プログラムは、ユーザーに負けたことを伝え、フレーズが実際に何であったかを表示し、終了する必要があります。重複した推測は間違っていると見なされるべきではありません。
これまで私を助けてくれたすべての人に感謝します。これは私にとって大きな意味があります。
コードとコメントを提供します。
% This top-level predicate runs the game. It prints a
% welcome message, picks a phrase, and calls getGuess.
% Ans = Answer
% AnsList = AnswerList
hangman:-
getPhrase(Ans),
!,
write('Welcome to hangman.'),
nl,
name(Ans,AnsList),
makeBlanks(AnsList, BlankList),
getGuess(AnsList,BlankList).
% Randomly returns a phrase from the list of possibilities.
getPhrase(Ans):-
phrases(L),
length(L, X),
R is random(X),
N is R+1,
getNth(L, N, Ans).
% Possible phrases to guess.
phrases(['a_picture_is_worth_a_thousand_words','one_for_the_money','dead_or_alive','computer_science']).
% Asks the user for a letter guess. Starts by writing the
% current "display phrase" with blanks, then asks for a guess and
% calls process on the guess.
getGuess(AnsList, BlankList):-
name(BlankName, BlankList),
write(BlankName),
nl,
write('Enter your guess, followed by a period and return.'),
nl,
read(Guess),
!,
name(Guess, [GuessName]),
processGuess(AnsList,BlankList,GuessName).
% Process guess takes a list of codes representing the answer, a list of codes representing the current
% "display phrase" with blanks in it, and the code of the letter that was just guessed. If the guess
% was right, call substitute to put the letter in the display phrase and check for a win. Otherwise, just
% get another guess from the user.
processGuess(AnsList,BlankList,GuessName):-
member(GuessName,AnsList),
!,
write('Correct!'),
nl,
substitute(AnsList, BlankList, GuessName, NewBlanks),
checkWin(AnsList,NewBlanks).
processGuess(AnsList, BlankList,_):-
write('Nope!'),
nl,
getGuess(AnsList, BlankList).
% Check to see if the phrase is guessed. If so, write 'You win' and if not, go back and get another guess.
checkWin(AnsList, BlankList):-
name(Ans, AnsList),
name(BlankName, BlankList),
BlankName = Ans,
!,
write('You win!').
checkWin(AnsList, BlankList):-
!,
getGuess(AnsList, BlankList).
% getNth(L,N,E) should be true when E is the Nth element of the list L. N will always
% be at least 1.
getNth([H|T],1,H).
getNth([H|T],N,E):-
N1 is N-1,
getNth(T,N1,E1),
E=E1.
% makeBlanks(AnsList, BlankList) should take an answer phrase, which is a list
% of character codes that represent the answer phrase, and return a list
% where all codes but the '_' turn into the code for '*'. The underscores
% need to remain to show where the words start and end. Please note that
% both input and output lists for this predicate are lists of character codes.
% You can test your code with a query like this:
% testMakeBlanks:- name('csc_is_awesome', List), makeBlanks(List, BlankList), name(Towrite, BlankList), write(Towrite).
makeBlanks(AnsCodes, BlankCodes) :-
maplist(answer_blank, AnsCodes, BlankCodes).
answer_blank(Ans, Blank) :-
Ans == 0'_ -> Blank = Ans ; Blank = 0'* .
% substitute(AnsList, BlankList, GuessName, NewBlanks) Takes character code lists AnsList and BlankList,
% and GuessName, which is the character code for the guessed letter. The NewBlanks should again be a
% character code list, which puts all the guesses into the display word and keeps the *'s and _'s otherwise.
% For example, if the answer is 'csc_is_awesome' and the display is 'c*c_**_*******' and the guess is 's', the
% new display should be 'csc_*s_***s***'.
% You can test your predicate with a query like this:
% testSubstitute:- name('csc_is_awesome', AnsList), name('c*c_**_*******', BlankList), name('s',[GuessName]), substitute(AnsList, BlankList, GuessName, NewBlanks),
% name(Towrite, NewBlanks), write(Towrite).
% Also, since the predicate doesn't deal directly with character codes, this should also work:
% substitute(['c','s','c'],['c','*','c'],'s',L). L should be ['c','s','c'].
substitute(AnsCodes, BlankCodes, GuessName, NewBlanks) :-
maplist(place_guess(GuessName), AnsCodes, BlankCodes, NewBlanks).
place_guess(Guess, Ans, Blank, Display) :-
Guess == Ans -> Display = Ans ; Display = Blank.