hexTouchAreas
メソッドの戻り値として取得しますが-drawHexagonTouchArea
、プロジェクトを分析すると、CGMutablePathRef hexTouchArea = CGPathCreateMutable();
「初期化中に「hexTouchArea」に保存された値は読み取られません」という警告が表示される行が表示されます。そして、CGPathRelease(hexTouchArea);
私はそのオブジェクトを所有しておらず、それを解放するのは不必要であると不平を言う行で.
もう 1 つの警告はreturn path;
、Analyzer が次のように言う行にありますCGMutablePathRef path = CGPathCreateMutable();
。
-(void)createTouchAreas{
int realPositionsCount =[[GameStateSingleton sharedMySingleton]getSharedRealCountOfPositions];
hexTouchAreas = [[GameStateSingleton sharedMySingleton]getSharedHexTouchAreas];
NSMutableDictionary *existingHexagons = [[GameStateSingleton sharedMySingleton]getExistingHexagons];
for (int i = 0; i <= realPositionsCount;i++){
//create touchareas
NSString *hexKey = [NSString stringWithFormat:@"hexagon%d", i];
CCSprite *theSprite = [[existingHexagons objectForKey:hexKey]objectForKey:@"realSprite"];
CGPoint touchAreaOrigin = ccp(theSprite.position.x -22, theSprite.position.y-40);
NSString *touchAreaKey = [NSString stringWithFormat:@"hexTouchArea%d",i];
CGMutablePathRef hexTouchArea = CGPathCreateMutable();
hexTouchArea = (CGMutablePathRef) [self drawHexagonTouchArea:touchAreaOrigin];
[hexTouchAreas setObject:(id)hexTouchArea forKey:touchAreaKey];
[[GameStateSingleton sharedMySingleton]setSharedHexTouchAreas:hexTouchAreas];
CGPathRelease(hexTouchArea);
}
}
パスを作成して返すメソッド:
-(CGMutablePathRef)drawHexagonTouchArea:(CGPoint)origin
{
CGMutablePathRef path = CGPathCreateMutable();
CGPoint newloc = CGPointMake(origin.x, origin.y);
CGPathMoveToPoint(path, NULL, newloc.x, newloc.y);
CGPathAddLineToPoint(path, NULL, newloc.x -22,newloc.y + 38);
CGPathAddLineToPoint(path, NULL, newloc.x + 0, newloc.y + 76);
CGPathAddLineToPoint(path, NULL, newloc.x + 46, newloc.y + 76);
CGPathAddLineToPoint(path, NULL, newloc.x +66,newloc.y + 40);
CGPathAddLineToPoint(path, NULL, newloc.x +44, newloc.y + 0);
CGPathCloseSubpath(path);
return path;
}