1

重複の可能性:
SWIプロローグのハングマンゲーム

私はSWIプロローグで簡単な絞首刑執行人のゲームを次のように強化しようとしています:

1)これまでに推測されてきた間違った文字に追いつくことによってユーザーがすでに間違って推測された文字を推測した場合、プログラムは「あなたはそれを推測しました!」と言う必要があります。カウンターを増やさずにゲームを続けます。

2)最後に、誤った推測の数をカウントし、特定の数に達したときにゲームを終了するカウンターを追加します。プログラムは、ユーザーに負けたことを伝え、フレーズが実際に何であったかを表示して、終了する必要があります。重複した推測は間違っていると見なされるべきではありません。

これらの述語を組み合わせて、プログラムが上記の拡張機能を実行できるようにするにはどうすればよいですか?
1)

alreadyGuessed(Guess, AnsCodes) :-
   memberchk(Guess, AnsCodes).

2)

processGuess(AnsList, BlankList, _, CountFailed) :-
  (   CountFailed == 5
  ->  format('Sorry, game over. You didn\'t guess (~s)~n', [AnsList])
  ;   write('Nope!'),
      CountFailed1 is CountFailed + 1,
      getGuess(AnsList, BlankList, CountFailed1)
  ).

私がやろうとしたことは
、述語getGuess(AnsList、BlankList、CountFailed)を拡張することです。

変更する前に、実行中のバージョンのコードとコメントを提供します。

編集: 5回ミスするまでプログラムが実行されるようになりました。今のように実行して?- hangman(0).
ください私は間違った答えまで使用された文字を数えず、上記のように適切なメッセージを表示する必要があります。もう1つの述語を書くことによってそれをするつもりprocessGuessですか?

% This top-level predicate runs the game.  It prints a 
% welcome message, picks a phrase, and calls getGuess.

% Ans = Answer
% AnsList = AnswerList

hangman(CountFailed):- 
    getPhrase(Ans), 
    !, 
    write('Welcome to hangman.'),
    nl,
    name(Ans,AnsList), 
    makeBlanks(AnsList, BlankList), 
    getGuess(AnsList,BlankList, CountFailed).

% Randomly returns a phrase from the list of possibilities.

getPhrase(Ans):-
    phrases(L), 
    length(L, X), 
    R is random(X), 
    N is R+1, 
    getNth(L, N, Ans).

% Possible phrases to guess.

phrases(['a_picture_is_worth_a_thousand_words','one_for_the_money','dead_or_alive','computer_science']).

% Asks the user for a letter guess.  Starts by writing the 
% current "display phrase" with blanks, then asks for a guess and
% calls process on the guess.

getGuess(AnsList, BlankList, CountFailed):- 
    name(BlankName, BlankList), 
    write(BlankName), 
    nl,  
    write('Enter your guess, followed by a period and return.'), 
    nl, 
    read(Guess),
    !, 
    name(Guess, [GuessName]), 
    processGuess(AnsList,BlankList,GuessName, CountFailed).

% Process guess takes a list of codes representing the answer, a list of codes representing the current
% "display phrase" with blanks in it, and the code of the letter that was just guessed.  If the guess
% was right, call substitute to put the letter in the display phrase and check for a win.  Otherwise, just
% get another guess from the user.

processGuess(AnsList,BlankList,GuessName, CountFailed):- 
    member(GuessName,AnsList), 
    !,
    write('Correct!'),
    nl, 
    substitute(AnsList, BlankList, GuessName, NewBlanks), 
    checkWin(AnsList,NewBlanks, CountFailed).

processGuess(AnsList, BlankList, _, CountFailed) :-
  (   CountFailed == 5
  ->  format('Sorry, game over. You didn\'t guess (~s)~n', [AnsList])
  ;   write('Nope!'),
      nl,
      CountFailed1 is CountFailed + 1,
      getGuess(AnsList, BlankList, CountFailed1)
  ).

% Check to see if the phrase is guessed.  If so, write 'You win' and if not, go back and get another guess.

checkWin(AnsList, BlankList, CountFailed):- 
    name(Ans, AnsList), 
    name(BlankName, BlankList), 
    BlankName = Ans, 
    !, 
    write('You win!').

checkWin(AnsList, BlankList, CountFailed):- 
    getGuess(AnsList, BlankList, CountFailed).


% getNth(L,N,E) should be true when E is the Nth element of the list L. N will always
% be at least 1.

getNth([H|T],1,H).

getNth([H|T],N,E):-
    N1 is N-1,
    getNth(T,N1,E1),
    E=E1.

% makeBlanks(AnsList, BlankList) should take an answer phrase, which is a list
% of character codes that represent the answer phrase, and return a list
% where all codes but the '_' turn into the code for '*'.  The underscores
% need to remain to show where the words start and end.  Please note that 
% both input and output lists for this predicate are lists of character codes.
% You can test your code with a query like this:
% testMakeBlanks:- name('csc_is_awesome', List), makeBlanks(List, BlankList), name(Towrite, BlankList), write(Towrite). 

makeBlanks(AnsCodes, BlankCodes) :-
  maplist(answer_blank, AnsCodes, BlankCodes).

answer_blank(Ans, Blank) :-
  Ans == 0'_ -> Blank = Ans ; Blank = 0'* .

% substitute(AnsList, BlankList, GuessName, NewBlanks) Takes character code lists AnsList and BlankList, 
% and GuessName, which is the character code for the guessed letter.  The NewBlanks should again be a 
% character code list, which puts all the guesses into the display word and keeps the *'s and _'s otherwise.
% For example, if the answer is 'csc_is_awesome' and the display is 'c*c_**_*******' and the guess is 's', the 
% new display should be 'csc_*s_***s***'.
% You can test your predicate with a query like this:
% testSubstitute:- name('csc_is_awesome', AnsList), name('c*c_**_*******', BlankList), name('s',[GuessName]), substitute(AnsList, BlankList, GuessName, NewBlanks),
%    name(Towrite, NewBlanks), write(Towrite). 

% Also, since the predicate doesn't deal directly with character codes, this should also work:
% substitute(['c','s','c'],['c','*','c'],'s',L).  L should be ['c','s','c'].

substitute(AnsCodes, BlankCodes, GuessName, NewBlanks) :-
     maplist(place_guess(GuessName), AnsCodes, BlankCodes, NewBlanks).

place_guess(Guess, Ans, Blank, Display) :-
    Guess == Ans -> Display = Ans ; Display = Blank.
4

1 に答える 1

1

このルールを前に挿入しますprocessGuess(AnsList, BlankList, _, CountFailed) :-

processGuess(AnsList, BlankList, Guess, CountFailed):-
    memberchk(Guess, BlankList),
    write('You guessed that!'), nl,
    !, getGuess(AnsList, BlankList, CountFailed).

からの唯一の呼び出しをインラインに配置しましたalreadyGuessed

CountFailedをFailedListに変更するために編集します。

processGuess(AnsList, BlankList, Guess, FailedList):-
    (  length(FailedList, 5)
    ->  ... signal game failure and stop ...
    ;   getGuess(AnsList, BlankList, [Guess|FailedList])
    )
于 2012-05-28T19:36:11.530 に答える