.obj 形式から 3D モデルを読み込もうとしていますが、問題なく画面にオブジェクトを描画しますが、画面のサイズを変更するとすべてが消えます。コードは次のとおりです。
Obj* object = new Obj();
GLuint texture[1];
void handleResize(int w, int h) {
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0,(double)w / (double)h,1.0,200.0);
}
void initRendering() {
object->GetObj("cube.obj");
glShadeModel(GL_LINEAR);
glClearColor(0.0f, 0.0f, 0.0f, 0.5f);
glEnable(GL_DEPTH_TEST);
}
void handleKeypress(unsigned char key, int x, int y) {
switch (key) {
case 27:
{
exit(0);
break;
}
}
}
void drawScene()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glPushMatrix();
glRotatef(45.0,0.0,1.0,0.0);
object->DrawObj();
glPopMatrix();
glutSwapBuffers();
glFlush();
}
int _tmain(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(400, 400);
glutCreateWindow("3D");
initRendering();
glutReshapeFunc(handleResize);
glutDisplayFunc(drawScene);
glutKeyboardFunc(handleKeypress);
glutMainLoop();
return 0;
}
Obj.DrawObj() のコードは次のとおりです。
glBegin(GL_TRIANGLES);
for(int i = 0;i < faces.capacity()-1;i++)
{
glVertex3f(vertices[faces[i].vertex1].cordinate1,vertices[faces[i].vertex1].cordinate2,vertices[faces[i].vertex1].cordinate3);
glVertex3f(vertices[faces[i].vertex2].cordinate1,vertices[faces[i].vertex2].cordinate2,vertices[faces[i].vertex2].cordinate3);
glVertex3f(vertices[faces[i].vertex3].cordinate1,vertices[faces[i].vertex3].cordinate2,vertices[faces[i].vertex3].cordinate3);
}
glEnd;