1.5の作業にはそれを簡単にする機能がありますが、それまでの間、ほんの少しのコードでこれを非常に簡単に機能させることができます。まず、必要なフィールドをコンテンツタイプに追加する必要があります。次に、配置を使用してそれらをトップレベルのレイアウトゾーンに送信します。箱から出して、配置はローカルコンテンツゾーンのみを対象としていますが、これは、Pete Hurst、別名randompeteによる少しのコードで回避できるものです。コードは次のとおりです。
ZoneProxyBehavior.cs:
=====================
using System;
using System.Collections.Generic;
using System.Linq;
using ClaySharp;
using ClaySharp.Behaviors;
using Orchard.Environment.Extensions;
namespace Downplay.Origami.ZoneProxy.Shapes {
[OrchardFeature("Downplay.Origami.ZoneProxy")]
public class ZoneProxyBehavior : ClayBehavior {
public IDictionary<string, Func<dynamic>> Proxies { get; set; }
public ZoneProxyBehavior(IDictionary<string, Func<dynamic>> proxies) {
Proxies = proxies;
}
public override object GetMember(Func<object> proceed, object self, string name) {
if (name == "Zones") {
return ClayActivator.CreateInstance(new IClayBehavior[] {
new InterfaceProxyBehavior(),
new ZonesProxyBehavior(()=>proceed(), Proxies, self)
});
}
// Otherwise proceed to other behaviours, including the original ZoneHoldingBehavior
return proceed();
}
public class ZonesProxyBehavior : ClayBehavior {
private readonly Func<dynamic> _zonesActivator;
private readonly IDictionary<string, Func<dynamic>> _proxies;
private object _parent;
public ZonesProxyBehavior(Func<dynamic> zonesActivator, IDictionary<string, Func<dynamic>> proxies, object self) {
_zonesActivator = zonesActivator;
_proxies = proxies;
_parent = self;
}
public override object GetIndex(Func<object> proceed, object self, IEnumerable<object> keys) {
var keyList = keys.ToList();
var count = keyList.Count();
if (count == 1) {
// Here's the new bit
var key = System.Convert.ToString(keyList.Single());
// Check for the proxy symbol
if (key.Contains("@")) {
// Find the proxy!
var split = key.Split('@');
// Access the proxy shape
return _proxies[split[0]]()
// Find the right zone on it
.Zones[split[1]];
}
// Otherwise, defer to the ZonesBehavior activator, which we made available
// This will always return a ZoneOnDemandBehavior for the local shape
return _zonesActivator()[key];
}
return proceed();
}
public override object GetMember(Func<object> proceed, object self, string name) {
// This is rarely called (shape.Zones.ZoneName - normally you'd just use shape.ZoneName)
// But we can handle it easily also by deference to the ZonesBehavior activator
return _zonesActivator()[name];
}
}
}
}
と:
ZoneShapes.cs:
==============
using System;
using System.Collections.Generic;
using Orchard.DisplayManagement.Descriptors;
using Orchard;
using Orchard.Environment.Extensions;
namespace Downplay.Origami.ZoneProxy.Shapes {
[OrchardFeature("Downplay.Origami.ZoneProxy")]
public class ZoneShapes : IShapeTableProvider {
private readonly IWorkContextAccessor _workContextAccessor;
public ZoneShapes(IWorkContextAccessor workContextAccessor) {
_workContextAccessor = workContextAccessor;
}
public void Discover(ShapeTableBuilder builder) {
builder.Describe("Content")
.OnCreating(creating => creating.Behaviors.Add(
new ZoneProxyBehavior(
new Dictionary<string, Func<dynamic>> { { "Layout", () => _workContextAccessor.GetContext().Layout } })));
}
}
}
Layout@
これにより、たとえば、アドレス指定するゾーン名の前を使用して、最上位のレイアウトゾーンをアドレス指定できるようになりますLayout@BeforeContent:1
。