client.c と server.c のソースコードの後に、Linux (カーネルバージョンは 2.6.25.20) でソケット間の IPC ソケット通信を使用してプログラムを開発しています。
client.c
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <stdio.h>
#define NSTRS 3 /* no. of strings */
#define ADDRESS "mysocket" /* addr to connect */
/*
* Strings we send to the server.
*/
char *strs[NSTRS] = {
"This is the first string from the client.\n",
"This is the second string from the client.\n",
"This is the third string from the client.\n"
};
main()
{
char c;
FILE *fp;
register int i, s, len;
struct sockaddr_un saun;
/*
* Get a socket to work with. This socket will
* be in the UNIX domain, and will be a
* stream socket.
*/
if ((s = socket(AF_UNIX, SOCK_STREAM, 0)) < 0) {
perror("client: socket");
exit(1);
}
/*
* Create the address we will be connecting to.
*/
saun.sun_family = AF_UNIX;
strcpy(saun.sun_path, ADDRESS);
/*
* Try to connect to the address. For this to
* succeed, the server must already have bound
* this address, and must have issued a listen()
* request.
*
* The third argument indicates the "length" of
* the structure, not just the length of the
* socket name.
*/
len = sizeof(saun.sun_family) + strlen(saun.sun_path);
if (connect(s, &saun, len) < 0) {
perror("client: connect");
exit(1);
}
/*
* We'll use stdio for reading
* the socket.
*/
fp = fdopen(s, "r");
/*
* First we read some strings from the server
* and print them out.
*/
for (i = 0; i < NSTRS; i++) {
while ((c = fgetc(fp)) != EOF) {
putchar(c);
if (c == '\n')
break;
}
}
/*
* Now we send some strings to the server.
*/
for (i = 0; i < NSTRS; i++)
send(s, strs[i], strlen(strs[i]), 0);
/*
* We can simply use close() to terminate the
* connection, since we're done with both sides.
*/
close(s);
exit(0);
}
server.c
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <stdio.h>
#define NSTRS 3 /* no. of strings */
#define ADDRESS "mysocket" /* addr to connect */
/*
* Strings we send to the client.
*/
char *strs[NSTRS] = {
"This is the first string from the server.\n",
"This is the second string from the server.\n",
"This is the third string from the server.\n"
};
main()
{
char c;
FILE *fp;
int fromlen;
register int i, s, ns, len;
struct sockaddr_un saun, fsaun;
/*
* Get a socket to work with. This socket will
* be in the UNIX domain, and will be a
* stream socket.
*/
if ((s = socket(AF_UNIX, SOCK_STREAM, 0)) < 0) {
perror("server: socket");
exit(1);
}
/*
* Create the address we will be binding to.
*/
saun.sun_family = AF_UNIX;
strcpy(saun.sun_path, ADDRESS);
/*
* Try to bind the address to the socket. We
* unlink the name first so that the bind won't
* fail.
*
* The third argument indicates the "length" of
* the structure, not just the length of the
* socket name.
*/
unlink(ADDRESS);
len = sizeof(saun.sun_family) + strlen(saun.sun_path);
if (bind(s, &saun, len) < 0) {
perror("server: bind");
exit(1);
}
/*
* Listen on the socket.
*/
if (listen(s, 5) < 0) {
perror("server: listen");
exit(1);
}
/*
* Accept connections. When we accept one, ns
* will be connected to the client. fsaun will
* contain the address of the client.
*/
if ((ns = accept(s, &fsaun, &fromlen)) < 0) {
perror("server: accept");
exit(1);
}
/*
* We'll use stdio for reading the socket.
*/
fp = fdopen(ns, "r");
/*
* First we send some strings to the client.
*/
for (i = 0; i < NSTRS; i++)
send(ns, strs[i], strlen(strs[i]), 0);
/*
* Then we read some strings from the client and
* print them out.
*/
for (i = 0; i < NSTRS; i++) {
while ((c = fgetc(fp)) != EOF) {
putchar(c);
if (c == '\n')
break;
}
}
/*
* We can simply use close() to terminate the
* connection, since we're done with both sides.
*/
close(s);
exit(0);
}
クライアントとサーバーをビルドして実行した後、受け入れフェーズでサーバーからエラーが発生し、次のエラーが出力されます server: accept: Invalid argument
同じアプリケーションが別の Linux システム (カーネル バージョン 2.6.30) で問題なく実行される
最初のプラットフォームで実行できるようにソース コードを修正するにはどうすればよいですか?