プログラムでスクリーンショットを撮りたい。このhttp://www.pocketmagic.net/?p=1473から以下のクラスを取得しました が、スクリーンショットを取得していません。を使用してコードをデバッグしようとしたときにコードをデバッグするには
__android_log_print(ANDROID_LOG_DEBUG,DEBUG_TAG,"messsage");
それはANDROID_LOG_DEBUGを認識しません。このシンボル「ANDROID_LOG_DEBUG」でエラーが発生しましたが、android/log.hをインクルードしていたので解決できませんでした
この問題を解決するために助けてください。
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include <sys/types.h>
#include <time.h>
#include <linux/fb.h>
#include <linux/kd.h>
#include <jni.h>
#include "pixelflinger.h"
#include<sys/syscall.h>
#include<sys/stat.h>
#include <string.h>
#include <android/log.h>
typedef struct {
long filesize;
char reserved[2];
long headersize;
long infoSize;
long width;
long depth;
short biPlanes;
short bits;
long biCompression;
long biSizeImage;
long biXPelsPerMeter;
long biYPelsPerMeter;
long biClrUsed;
long biClrImportant;
} BMPHEAD;
//copyright text
char cprght[255]="Copyright(C)2009 Motisan Radu , All rights reserved.\n radu.motisan@gmail.com";
//surface pointer
static GGLSurface gr_framebuffer[2];
//handler
static int gr_fb_fd = -1;
//v screen info
static struct fb_var_screeninfo vi;
//f screen info
struct fb_fix_screeninfo fi;
static void dumpinfo(struct fb_fix_screeninfo *fi,
struct fb_var_screeninfo *vi);
static int get_framebuffer(GGLSurface *fb)
{
int fd;
void *bits;
fd = open("/dev/graphics/fb0", O_RDWR);
if(fd < 0) {
perror("cannot open fb0");
return -1;
}
if(ioctl(fd, FBIOGET_FSCREENINFO, &fi) < 0) {
perror("failed to get fb0 info");
return -1;
}
if(ioctl(fd, FBIOGET_VSCREENINFO, &vi) < 0) {
perror("failed to get fb0 info");
return -1;
}
//dumpinfo(&fi, &vi);
bits = mmap(0, fi.smem_len, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0);
if(bits == MAP_FAILED) {
perror("failed to mmap framebuffer");
return -1;
}
fb->version = sizeof(*fb);
fb->width = vi.xres;
fb->height = vi.yres;
fb->stride = fi.line_length / (vi.bits_per_pixel >> 3);
fb->data = bits;
fb->format = GGL_PIXEL_FORMAT_RGB_565;
fb++;
fb->version = sizeof(*fb);
fb->width = vi.xres;
fb->height = vi.yres;
fb->stride = fi.line_length / (vi.bits_per_pixel >> 3);
fb->data = (void*) (((unsigned) bits) + vi.yres * vi.xres * 2);
fb->format = GGL_PIXEL_FORMAT_RGB_565;
return fd;
}
static void dumpinfo(struct fb_fix_screeninfo *fi, struct fb_var_screeninfo *vi)
{
/*fprintf(stderr,"vi.xres = %d\n", vi->xres);
fprintf(stderr,"vi.yres = %d\n", vi->yres);
fprintf(stderr,"vi.xresv = %d\n", vi->xres_virtual);
fprintf(stderr,"vi.yresv = %d\n", vi->yres_virtual);
fprintf(stderr,"vi.xoff = %d\n", vi->xoffset);
fprintf(stderr,"vi.yoff = %d\n", vi->yoffset);
fprintf(stderr, "vi.bits_per_pixel = %d\n", vi->bits_per_pixel);
fprintf(stderr, "fi.line_length = %d\n", fi->line_length);*/
}
//int main(int argc, char **argv)
jint Java_com_example_JazzkActivity_stringFromJNI( JNIEnv* env, jobject thiz )
//int main(int argc, char **argv)
{
__android_log_print(ANDROID_LOG_DEBUG,DEBUG_TAG,"messsage");
//get screen capture
gr_fb_fd = get_framebuffer(gr_framebuffer);
if (gr_fb_fd <= 0) exit(1);
//__android_log_print(ANDROID_API_LEVEL_H);
int w = vi.xres, h = vi.yres, depth = vi.bits_per_pixel;
//convert pixel data
uint8_t *rgb24;
if (depth == 16)
{
rgb24 = (uint8_t *)malloc(w * h * 3);
int i = 0;
for (;i<w*h;i++)
{
uint16_t pixel16 = ((uint16_t *)gr_framebuffer[0].data)[i];
// RRRRRGGGGGGBBBBBB -> RRRRRRRRGGGGGGGGBBBBBBBB
// in rgb24 color max is 2^8 per channel (*255/32 *255/64 *255/32)
rgb24[3*i+2] = (255*(pixel16 & 0x001F))/ 32; //Blue
rgb24[3*i+1] = (255*((pixel16 & 0x07E0) >> 5))/64; //Green
rgb24[3*i] = (255*((pixel16 & 0xF800) >> 11))/32; //Red
}
}
else
if (depth == 24) //exactly what we need
{
rgb24 = (uint8_t *) gr_framebuffer[0].data;
}
else
if (depth == 32) //skip transparency channel
{
rgb24 = (uint8_t *) malloc(w * h * 3);
//rgb24 = new uint8_t[w * h * 3];
int i=0;
for (;i<w*h;i++)
{
uint32_t pixel32 = ((uint32_t *)gr_framebuffer[0].data)[i];
// in rgb24 color max is 2^8 per channel
rgb24[3*i+0] = pixel32 & 0x000000FF; //Blue
rgb24[3*i+1] = (pixel32 & 0x0000FF00) >> 8; //Green
rgb24[3*i+2] = (pixel32 & 0x00FF0000) >> 16; //Red
}
}
else
{
//free
close(gr_fb_fd);
exit(2);
};
//save RGB 24 Bitmap
int bytes_per_pixel = 3;
BMPHEAD bh;
memset ((char *)&bh,0,sizeof(BMPHEAD)); // sets everything to 0
//bh.filesize = calculated size of your file (see below)
//bh.reserved = two zero bytes
bh.headersize = 54L; // for 24 bit images
bh.infoSize = 0x28L; // for 24 bit images
bh.width = w; // width of image in pixels
bh.depth = h; // height of image in pixels
bh.biPlanes = 1; // for 24 bit images
bh.bits = 8 * bytes_per_pixel; // for 24 bit images
bh.biCompression = 0L; // no compression
int bytesPerLine;
bytesPerLine = w * bytes_per_pixel; // for 24 bit images
//round up to a dword boundary
if (bytesPerLine & 0x0003)
{
bytesPerLine |= 0x0003;
++bytesPerLine;
}
bh.filesize = bh.headersize + (long)bytesPerLine * bh.depth;
FILE * bmpfile;
//printf("Bytes per line : %d\n", bytesPerLine);
bmpfile = fopen("screen.bmp", "wb");
if (bmpfile == NULL)
{
close(gr_fb_fd);
//exit(3);
}
fwrite("BM",1,2,bmpfile);
fwrite((char *)&bh, 1, sizeof (bh), bmpfile);
//fwrite(rgb24,1,w*h*3,bmpfile);
char *linebuf;
linebuf = (char *) calloc(1, bytesPerLine);
if (linebuf == NULL)
{
fclose(bmpfile);
close(gr_fb_fd);
exit(4);
}
int line,x;
for (line = h-1; line >= 0; line --)
{
// fill line linebuf with the image data for that line
for( x =0 ; x < w; x++ )
{
*(linebuf+x*bytes_per_pixel) = *(rgb24 + (x+line*w)*bytes_per_pixel+2);
*(linebuf+x*bytes_per_pixel+1) = *(rgb24 + (x+line*w)*bytes_per_pixel+1);
*(linebuf+x*bytes_per_pixel+2) = *(rgb24 + (x+line*w)*bytes_per_pixel+0);
}
// remember that the order is BGR and if width is not a multiple
// of 4 then the last few bytes may be unused
fwrite(linebuf, 1, bytesPerLine, bmpfile);
}
fclose(bmpfile);
close(gr_fb_fd);
return 0;
}
Android.mk
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_LDLIBS := -llog
LOCAL_MODULE := jazzk
### Add all source file names to be included in lib separated by a whitespace
LOCAL_SRC_FILES := capturescr.c
include $(BUILD_SHARED_LIBRARY)
前もって感謝します
プログラムでスクリーンショットを実装する他の方法を誰かが知っている場合は、投稿してください。