cout
を受け取った場合は文字列を出力しますchar *
。そのように単純です。
のオーバーロードは次のとおりoperator <<
です。ostream
ostream& operator<< (bool val);
ostream& operator<< (short val);
ostream& operator<< (unsigned short val);
ostream& operator<< (int val);
ostream& operator<< (unsigned int val);
ostream& operator<< (long val);
ostream& operator<< (unsigned long val);
ostream& operator<< (float val);
ostream& operator<< (double val);
ostream& operator<< (long double val);
ostream& operator<< (const void* val);
ostream& operator<< (streambuf* sb);
ostream& operator<< (ostream& ( *pf )(ostream&));
ostream& operator<< (ios& ( *pf )(ios&));
ostream& operator<< (ios_base& ( *pf )(ios_base&));
ostream& operator<< (ostream& out, char c );
ostream& operator<< (ostream& out, signed char c );
ostream& operator<< (ostream& out, unsigned char c );
//this is called
ostream& operator<< (ostream& out, const char* s );
ostream& operator<< (ostream& out, const signed char* s );
ostream& operator<< (ostream& out, const unsigned char* s );
アドレスが必要な場合は、次のようにします。
ostream& operator<< (const void* val);
したがって、にキャストする必要がありますconst void*
。