既存のコードの直後にURLLoaderを使用します。
//Existing code
var header:URLRequestHeader = new URLRequestHeader("Content-type", "application/octet-stream");
var jpgURLRequest:URLRequest = new URLRequest("http://127.0.0.1/gdipORG/takeImage.php");
jpgURLRequest.requestHeaders.push(header);
jpgURLRequest.method = URLRequestMethod.POST;
jpgURLRequest.data = byteArray;
//KILL THIS LINE navigateToURL(jpgURLRequest, "blank");
//Add these (UNTESTED CODE):
var sendJPGLoader:URLLoader = new URLLoader();
sendJPGLoader.dataFormat = URLLoaderDataFormat.BINARY;
sendJPGLoader.addEventListener(Event.COMPLETE, sendJPGToServerComplete);
sendJPGLoader.addEventListener(IOErrorEvent.IO_ERROR, sendJPGToServerIOError);
//Try to send image
sendJPGLoader.load(jpgURLRequest);
function sendJPGToServerComplete(evt:Event):void {
//Request was sent to server succesfully
//Optionally check server response
// var serverResponse:String = String(evt.target.data);
}
function sendJPGToServerIOError(evt:Event):void {
//Failed
}
コードの上部にあるインポートを忘れないでください。
import flash.events.Event;
import flash.events.IOErrorEvent;
import flash.net.URLLoader;
import flash.net.URLLoaderDataFormat;
import flash.net.URLRequest;
import flash.net.URLRequestMethod;
私はそれらすべてを手に入れたと思います:)