これが私の'publicvoid create()'の一部です:
overallTexture = new Texture(Gdx.files.internal("data/sprite1.png"));
overallTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
jumperSprite = new Sprite(overallTexture, 0, 0, 32, 37);
spriteBatch = new SpriteBatch();
world = new World(new Vector2(0.0f, -10.0f), true);
BodyDef jumperBodyDef = new BodyDef();
jumperBodyDef.type = BodyDef.BodyType.DynamicBody;
jumperBodyDef.position.set(1.0f, 3.0f);
jumper = world.createBody(jumperBodyDef);
PolygonShape jumperShape = new PolygonShape();
jumperShape.setAsBox(jumperSprite.getWidth() / (2 * PIXELS_PER_METER),
jumperSprite.getHeight() / (2 * PIXELS_PER_METER));
jumper.setFixedRotation(true);
FixtureDef jumperFixtureDef = new FixtureDef();
jumperFixtureDef.shape = jumperShape;
jumperFixtureDef.density = 1.0f;
jumperFixtureDef.friction = 5.0f;
そして、これが私の'public void render()'の一部です
if (jumper.getPosition().y < 0.4) {
overallTexture = new Texture(Gdx.files.internal("data/sprite1.png"));
overallTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
jumperSprite = new Sprite(overallTexture, 0, 0, 32, 37);
spriteBatch = new SpriteBatch();
BodyDef jumperBodyDef = new BodyDef();
jumperBodyDef.type = BodyDef.BodyType.DynamicBody;
jumperBodyDef.position.set(1.0f, 3.0f);
jumper = world.createBody(jumperBodyDef);
PolygonShape jumperShape = new PolygonShape();
jumperShape.setAsBox(jumperSprite.getWidth() / (2 * PIXELS_PER_METER),
jumperSprite.getHeight() / (2 * PIXELS_PER_METER));
jumper.setFixedRotation(true);
FixtureDef jumperFixtureDef = new FixtureDef();
jumperFixtureDef.shape = jumperShape;
jumperFixtureDef.density = 1.0f;
jumperFixtureDef.friction = 5.0f;
jumper.createFixture(jumperFixtureDef);
jumperShape.dispose();
}
さて、何が起こるか:キャラクターが特定のY座標に到達するたびに、開始点でキャラクターをリセットします。バグは、それが発生するたびに、それが彼をリセットしたY座標であり、彼の「形状」はまだボックスとして機能しているということです。したがって、そのY座標に再び落ちるときはいつでも、彼の「形状」に着地するため、リセットされません。何か案は?