brickorna = [NSMutableArray arrayWithCapacity:10];
int chipSize = 100;
gridPoints = [NSMutableArray arrayWithObjects:
[NSValue valueWithCGPoint:CGPointMake(chipSize, chipSize)],
[NSValue valueWithCGPoint:CGPointMake(chipSize*2, chipSize)],
[NSValue valueWithCGPoint:CGPointMake(chipSize*3, chipSize)],
[NSValue valueWithCGPoint:CGPointMake(chipSize, chipSize*2)],
[NSValue valueWithCGPoint:CGPointMake(chipSize*2, chipSize*2)],
[NSValue valueWithCGPoint:CGPointMake(chipSize*3, chipSize*2)],
[NSValue valueWithCGPoint:CGPointMake(chipSize, chipSize*3)],
[NSValue valueWithCGPoint:CGPointMake(chipSize*2, chipSize*3)],
[NSValue valueWithCGPoint:CGPointMake(chipSize*3, chipSize*3)],
nil];
for (int i = 0; i <= 8; i++) { //createing chips and adding them to array
CCMenuItemImage *bricka = [CCMenuItemImage itemFromNormalImage:@"Icon.png" selectedImage:nil];
[brickorna addObject:bricka];
}
for (int a = 0; a <= 8; a++) { //adding the chips to scene
CCMenuItemImage *tempB = [brickorna objectAtIndex:a];
tempB.position = [[gridPoints objectAtIndex:a] CGPointValue];
[self addChild:[brickorna objectAtIndex:a]];
}
I'm trying to make a tile game but got stuck. see the line "this is wrong". I'm trying to pass the CGPoint coordinates from the gridPointArray to the CCmenuItem(bricka) in the BrickornaArray, but without luck. I can't figure out the syntax for it.