- (IBAction)grabImage{
UIImagePickerController *ipc = [[UIImagePickerController alloc] init];
ipc.delegate = self;
ipc.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
[self presentModalViewController:ipc animated:YES];
[ipc release];
}
-(void)imageuploaded
{
/*
turning the image into a NSData object
s getting the image back out of the UIImageView
setting the quality to 90
*/
//MBProgressHUD *hud = [MBProgressHUD showHUDAddedTo:self.view animated:YES];
//hud.labelText = @"Uploading image ";
//assume that the image is loaded in landscape mode from disk
NSData *imageData = UIImageJPEGRepresentation(image.image, 0.09);
// setting up the URL to post to
NSString *urlString = NSLocalizedString(UploadText, @"");
// setting up the request object now
NSMutableURLRequest *request = [[[NSMutableURLRequest alloc] init] autorelease];
[request setURL:[NSURL URLWithString:urlString]];
[request setHTTPMethod:@"POST"];
/*
add some header info now
we always need a boundary when we post a file
also we need to set the content type
You might want to generate a random boundary.. this is just the same
as my output from wireshark on a valid html post
*/
NSString *boundary = [NSString stringWithString:@"---------------------------14737809831466499882746641449"];
NSString *contentType = [NSString stringWithFormat:@"multipart/form-data; boundary=%@",boundary];
[request addValue:contentType forHTTPHeaderField: @"Content-Type"];
// Create a image file name
store *myStore =[store sharedstore];
NSString *imagename=myStore.Emailaddress;
/*
now lets create the body of the post
*/
NSMutableData *body = [NSMutableData data];
[body appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n",boundary] dataUsingEncoding:NSUTF8StringEncoding]];
[body appendData:[[NSString stringWithFormat:@"Content-Disposition: form-data; name=\"userfile\"; filename=\"%@.png\"\r\n",imagename] dataUsingEncoding:NSUTF8StringEncoding]];
[body appendData:[[NSString stringWithString:@"Content-Type: application/octet-stream\r\n\r\n"] dataUsingEncoding:NSUTF8StringEncoding]];
[body appendData:[NSData dataWithData:imageData]];
[body appendData:[[NSString stringWithFormat:@"\r\n--%@--\r\n",boundary] dataUsingEncoding:NSUTF8StringEncoding]];
// setting the body of the post to the reqeust
[request setHTTPBody:body];
// now lets make the connection to the web
NSData *returnData = [NSURLConnection sendSynchronousRequest:request returningResponse:nil error:nil];
NSString *returnString = [[NSString alloc] initWithData:returnData encoding:NSUTF8StringEncoding];
NSLog(@"%@",returnString);
//[MBProgressHUD hideHUDForView:self.view animated:YES];
label.hidden=YES;
}
質問する
1111 次
2 に答える
3
サーバーにアップロードする前に、このコードhttps://gist.github.com/1064652を使用して、画像の向きを修正してください。
UPD:クリックして新しいファイルを作成し、Cocoa Touch、Objective-Cカテゴリの順に選択します。次に、FixOrientationを「Category」フィールドに書き込み、UIImageを「Categoryon」フィールドに書き込みます。次に、[次へ]をクリックして、ファイルの作成を完了します。その後、メソッド宣言を挿入します
- (UIImage *)fixOrientation;
UIImage+FixOrientation.hで
実装をgithubからUIImage+FixOrientation.mファイルにコピーします。
次に、追加します
#import "UIImage+FixOrientation.h"
あなたのクラスにとって、あなたはイメージを使って仕事をしていましたか?
その後、文字列を置き換えます
NSData *imageData = UIImageJPEGRepresentation(image.image, 0.09);
文字列へ:
NSData *imageData = UIImageJPEGRepresentation([image.image fixOrientation], 0.09);
于 2012-06-21T15:00:16.847 に答える
0
上記からの改善として、クラスでこのメソッドを使用するだけです。
- (UIImage *) fixOrientation: (UIImage*) image {
// No-op if the orientation is already correct
if (image.imageOrientation == UIImageOrientationUp)
return image;
// We need to calculate the proper transformation to make the image upright.
// We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
CGAffineTransform transform = CGAffineTransformIdentity;
switch (image.imageOrientation) {
case UIImageOrientationDown:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, image.size.width, image.size.height);
transform = CGAffineTransformRotate(transform, M_PI);
break;
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
transform = CGAffineTransformTranslate(transform, image.size.width, 0);
transform = CGAffineTransformRotate(transform, M_PI_2);
break;
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, 0, image.size.height);
transform = CGAffineTransformRotate(transform, -M_PI_2);
break;
}
switch (image.imageOrientation) {
case UIImageOrientationUpMirrored:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, image.size.width, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
case UIImageOrientationLeftMirrored:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, image.size.height, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
}
// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
CGContextRef ctx = CGBitmapContextCreate(NULL, image.size.width, image.size.height,
CGImageGetBitsPerComponent(image.CGImage), 0,
CGImageGetColorSpace(image.CGImage),
CGImageGetBitmapInfo(image.CGImage));
CGContextConcatCTM(ctx, transform);
switch (image.imageOrientation) {
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
// Grr...
CGContextDrawImage(ctx, CGRectMake(0,0,image.size.height,image.size.width), image.CGImage);
break;
default:
CGContextDrawImage(ctx, CGRectMake(0,0,image.size.width,image.size.height), image.CGImage);
break;
}
// And now we just create a new UIImage from the drawing context
CGImageRef cgimg = CGBitmapContextCreateImage(ctx);
UIImage *img = [UIImage imageWithCGImage:cgimg];
CGContextRelease(ctx);
CGImageRelease(cgimg);
return img;
}
于 2017-01-30T11:13:32.130 に答える