4 つの方法を完了する必要がありますが、それらを理解するのに苦労しています。を完成させようとしていwhitemove()
ます。ボードを繰り返し処理する必要があることはわかっていますが、どのように行うべきかを完全には理解できません!
import java.util.List;
import java.util.ArrayList;
public class HexapawnBoard {
private static final int WHITE_PIECE = 1;
private static final int BLACK_PIECE = 2;
private static final int EMPTY = 0;
private static final int BOARD_SIZE = 3;
private int[][] board;
/**
* Create a board position from a string of length BOARD_SIZE*BOARD_SIZE (9).
* The first BOARD_SIZE positions in the string correspond to the black player's home
* position. The last BOARD_SIZE positions in the string correspond ot the white player's
* home position. So, the string "BBB WWW" corresponds to a starting position.
*
* @param pos the string encoding the position of the board
*/
public HexapawnBoard(String pos)
{
if(pos.length() != BOARD_SIZE * BOARD_SIZE)
throw new RuntimeException("HexapawnBoard string must be of length BOARD_SIZExBOARD_SIZE");
board = new int[BOARD_SIZE][BOARD_SIZE];
for(int row=0;row<BOARD_SIZE;row++)
{
for(int col=0;col<BOARD_SIZE;col++)
{
switch(pos.charAt(row*BOARD_SIZE+col))
{
case 'B':
case 'b':
board[row][col] = BLACK_PIECE;
break;
case 'W':
case 'w':
board[row][col] = WHITE_PIECE;
break;
case ' ':
board[row][col] = EMPTY;
break;
default:
throw new RuntimeException("Invalid Hexapawn board pattern " + pos);
}
}
}
}
/**
* A copy constructor of HexapawnBoard
*
* @param other the other instance of HexapawnBoard to copy
*/
public HexapawnBoard(HexapawnBoard other)
{
board = new int[BOARD_SIZE][BOARD_SIZE];
for(int i=0;i<BOARD_SIZE;i++)
for(int j=0;j<BOARD_SIZE;j++)
this.board[i][j] = other.board[i][j];
}
/**
* Return a string version of the board. This uses the same format as the
* constructor (above)
*
* @return a string representation of the board.
*/
public String toString()
{
StringBuffer sb = new StringBuffer();
for(int row=0;row<BOARD_SIZE;row++)
{
for(int col=0;col<BOARD_SIZE;col++)
{
switch(board[row][col])
{
case BLACK_PIECE:
sb.append('B');
break;
case WHITE_PIECE:
sb.append('W');
break;
case EMPTY:
sb.append(' ');
break;
}
}
}
return sb.toString();
}
/**
* Determine if this board position corresponds to a winning state.
*
* @return true iff black has won.
*/
public boolean blackWins()
{
for(int col=0;col<BOARD_SIZE;col++)
if(board[BOARD_SIZE-1][col] == BLACK_PIECE)
return true;
return false;
}
/**
* Determine if this board position corresponds to a winning state
*
* @return true iff white has won
*/
public boolean whiteWins()
{
for(int col=0;col<BOARD_SIZE;col++)
if(board[0][col] == WHITE_PIECE)
return true;
return false;
}
/**
* Determine if black has a move
*
* @ return truee iff black has a move
*/
public boolean blackCanMove()
{
return false;
}
/**
* Return a List of valid moves of white. Moves are represented as valid
* Hexapawn board positions. If white cannot move then the list is empty.
*
* @return A list of possible next moves for white
*/
public List<HexapawnBoard> whiteMoves()
{
return null
}
/**
* Determine if two board positions are equal
* @param other the other board position
* @return true iff they are equivalent board positions
*/
public boolean equals(HexapawnBoard other)
{
return true;
}
/**
* Determine if two board positions are reflections of each other
* @param other the other board position
* @return true iff they are equivalent board positions
*/
public boolean equalsReflection(HexapawnBoard other)
{
return true;
}
}