これは醜く非効率的ですが、MAX_PATH の制限を回避します。
const int MAX_PATH = 260;
private static void checkPath(string path)
{
if (path.Length >= MAX_PATH)
{
checkFile_LongPath(path);
}
else if (!File.Exists(path))
{
Console.WriteLine(" * File: " + path + " does not exist.");
}
}
これが checkFile_LongPath 関数です。
private static void checkFile_LongPath(string path)
{
string[] subpaths = path.Split('\\');
StringBuilder sbNewPath = new StringBuilder(subpaths[0]);
// Build longest subpath that is less than MAX_PATH characters
for (int i = 1; i < subpaths.Length; i++)
{
if (sbNewPath.Length + subpaths[i].Length >= MAX_PATH)
{
subpaths = subpaths.Skip(i).ToArray();
break;
}
sbNewPath.Append("\\" + subpaths[i]);
}
DirectoryInfo dir = new DirectoryInfo(sbNewPath.ToString());
bool foundMatch = dir.Exists;
if (foundMatch)
{
// Make sure that all of the subdirectories in our path exist.
// Skip the last entry in subpaths, since it is our filename.
// If we try to specify the path in dir.GetDirectories(),
// We get a max path length error.
int i = 0;
while(i < subpaths.Length - 1 && foundMatch)
{
foundMatch = false;
foreach (DirectoryInfo subDir in dir.GetDirectories())
{
if (subDir.Name == subpaths[i])
{
// Move on to the next subDirectory
dir = subDir;
foundMatch = true;
break;
}
}
i++;
}
if (foundMatch)
{
foundMatch = false;
// Now that we've gone through all of the subpaths, see if our file exists.
// Once again, If we try to specify the path in dir.GetFiles(),
// we get a max path length error.
foreach (FileInfo fi in dir.GetFiles())
{
if (fi.Name == subpaths[subpaths.Length - 1])
{
foundMatch = true;
break;
}
}
}
}
// If we didn't find a match, write to the console.
if (!foundMatch)
{
Console.WriteLine(" * File: " + path + " does not exist.");
}
}