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私のアプリは、iPad 第 3 世代でクラッシュしたため、Apple に拒否されました。拒否された理由:

App Store Review Guidelines に準拠していない iOS 5.1.1 を実行している iPad 第 3 世代でアプリがクラッシュすることがわかりました。

あなたのアプリは、起動時に Wi-Fi とセルラー ネットワークの両方でクラッシュしました。

iPhone 4 でシミュレーターとデバイスの両方でアプリをテストし、正常に動作しました。また、iPad シミュレーターと iPad Retina シミュレーターの両方でアプリをテストし、正常に動作しました。しかし、私は実際の iPad 第 3 世代デバイスを持っていません。アプリケーションのコードは次のとおりです:didFinishLaunchingWithOptions:

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{

//Piracy Check
iShmoopi *PiracyCheck = [[[iShmoopi alloc] init] autorelease];
if ([PiracyCheck isPirated] == KAPPLICATIONNOTPIRATED || [PiracyCheck isPirated] == KNOTPIRATED) {
    //Do Nothing, Not Pirated
} else {
    //Do Something, Pirated
    
    //Hostile Exit 
    iShmoopi *HostileExit = [[[iShmoopi alloc] init] autorelease];
    [HostileExit Hostile];
}


NSString *gameDataPath = pathInDocumentDirectory(@"gameDataPath.data");
if (gameDataPath != nil) {
    
    NSDictionary *gameDataDictionary = [NSKeyedUnarchiver unarchiveObjectWithFile:gameDataPath];
    
    if  (gameDataDictionary != nil) {
    
        smartEasyBestTime = [[gameDataDictionary objectForKey:@"smartEasyBestTimeKey"] intValue];
        smartEasyBestPoint = [[gameDataDictionary objectForKey:@"smartEasyBestPointKey"] intValue];
        smartNormalIsPlayable = [[gameDataDictionary objectForKey:@"smartNormalIsPalyableKey"] boolValue];
        smartNormalBestTime = [[gameDataDictionary objectForKey:@"smartNormalBestTimeKey"] intValue];
        smartNormalBestPoint = [[gameDataDictionary objectForKey:@"smartNormalBestpointKey"] intValue];
        smartHardIsPlayable = [[gameDataDictionary objectForKey:@"smartHardIsPalyableKey"] boolValue];
        smartHardBestTime = [[gameDataDictionary objectForKey:@"smartHardBestTimeKey"] intValue];
        smartHardBestPoint = [[gameDataDictionary objectForKey:@"smartHardBestPointKey"] intValue];
        
        focusEasyBestTime = [[gameDataDictionary objectForKey:@"focusEasyBestTimeKey"] intValue];
        focusEasyBestPoint = [[gameDataDictionary objectForKey:@"focusEasyBestPointKey"] intValue];
        focusNormalIsPlayable = [[gameDataDictionary objectForKey:@"focusNormalIsPalyableKey"] boolValue];
        focusNormalBestTime = [[gameDataDictionary objectForKey:@"focusNormalBestTimeKey"] intValue];
        focusNormalBestPoint = [[gameDataDictionary objectForKey:@"focusNormalBestpointKey"] intValue];
        focusHardIsPlayable = [[gameDataDictionary objectForKey:@"focusHardIsPalyableKey"] boolValue];
        focusHardBestTime = [[gameDataDictionary objectForKey:@"focusHardBestTimeKey"] intValue];
        focusHardBestPoint = [[gameDataDictionary objectForKey:@"focusHardBestPointKey"] intValue];
        
        logicEasyBestTime = [[gameDataDictionary objectForKey:@"logicEasyBestTimeKey"] intValue];
        logicEasyBestPoint = [[gameDataDictionary objectForKey:@"logicEasyBestPointKey"] intValue];
        logicNormalIsPlayable = [[gameDataDictionary objectForKey:@"logicNormalIsPalyableKey"] boolValue];
        logicNormalBestTime = [[gameDataDictionary objectForKey:@"logicNormalBestTimeKey"] intValue];
        logicNormalBestPoint = [[gameDataDictionary objectForKey:@"logicNormalBestpointKey"] intValue];
        logicHardIsPlayable = [[gameDataDictionary objectForKey:@"logicHardIsPalyableKey"] boolValue];
        logicHardBestTime = [[gameDataDictionary objectForKey:@"logicHardBestTimeKey"] intValue];
        logicHardBestPoint = [[gameDataDictionary objectForKey:@"logicHardBestPointKey"] intValue];
        
        speedEasyBestTime = [[gameDataDictionary objectForKey:@"speedEasyBestTimeKey"] intValue];
        speedEasyBestPoint = [[gameDataDictionary objectForKey:@"speedEasyBestPointKey"] intValue];
        speedNormalIsPlayable = [[gameDataDictionary objectForKey:@"speedNormalIsPalyableKey"] boolValue];
        speedNormalBestTime = [[gameDataDictionary objectForKey:@"speedNormalBestTimeKey"] intValue];
        speedNormalBestPoint = [[gameDataDictionary objectForKey:@"speedNormalBestpointKey"] intValue];
        speedHardIsPlayable = [[gameDataDictionary objectForKey:@"speedHardIsPalyableKey"] boolValue];
        speedHardBestTime = [[gameDataDictionary objectForKey:@"speedHardBestTimeKey"] intValue];
        speedHardBestPoint = [[gameDataDictionary objectForKey:@"speedHardBestPointKey"] intValue];
    }
}

self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease];
// Override point for customization after application launch.
self.viewController = [[[ViewController alloc] initWithNibName:@"ViewController" bundle:nil] autorelease];
self.window.rootViewController = self.viewController;
[self.window makeKeyAndVisible];


return YES;

}

これは、ロードされた最初のView Controllerのコードです

- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.

//Piracy Check
iShmoopi *PiracyCheck = [[[iShmoopi alloc] init] autorelease];
if ([PiracyCheck isPirated] == KAPPLICATIONNOTPIRATED || [PiracyCheck isPirated] == KNOTPIRATED) {
    //Do Nothing, Not Pirated
    NSLog(@"not pirated");
} 
else 
{
    //Do Something, Pirated
    
    //Hostile Exit 
    iShmoopi *HostileExit = [[[iShmoopi alloc] init] autorelease];
    [HostileExit Hostile];
}

[titleImageView setImage:[UIImage imageNamed:@"gameTitleImage.png"]];

NSTimer *t;
t = [NSTimer scheduledTimerWithTimeInterval:0.5 target:self selector:@selector(tEnd) userInfo:nil repeats:YES];

}

ちなみに、私は上記のコードで示したShmoopi Anti-Piracy Libraryを使用しています。

なにか提案を?

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2 に答える 2

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実際のデバイスでテストする方法を見つけます。借りるか、レンタルするか、購入します。

于 2012-06-27T11:30:10.413 に答える
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アプリが承認されました。Shmoopi Anti-Piracy Library のコードを削除し、独自のコードを作成しました。問題は、Shmoopi Anti-Piracy Library が iPad 第 3 世代と互換性がないことでした。

于 2012-07-10T17:22:42.330 に答える