私はメトロアプリケーションを作成しようとしていますが、問題があります:StreamSocketは私がやりたいことを実際には実行しません(私は思う)
これは、動作する.Netからの私のコードの抜粋です。
try
{
TCP = new TcpClient(server, port);
Stream = TCP.GetStream();
Read = new StreamReader(Stream);
Write = new StreamWriter(Stream);
}
catch (Exception e)
{
Console.WriteLine("Error connecting to " + server + ": " + e);
return;
}
// Identify
Write.WriteLine("LOGIN " + Username);
Write.Flush();
while (Connected)
{
try
{
if ((line = Read.ReadLine()) != null && Connected)
StreamSocketを機能させることができません...入ってくる文字列の長さを知っている必要があり、それがどうなるかわかりません-それは異なります。これを行う方法はありますか?
これは私が持っているものですが、機能しません:
try
{
// Connect to the server (in our case the listener we created in previous step).
await Socket.ConnectAsync(new HostName("example.com"), "1111");
}
catch (Exception exception)
{
// If this is an unknown status it means that the error is fatal and retry will likely fail.
if (SocketError.GetStatus(exception.HResult) == SocketErrorStatus.Unknown)
{
throw;
}
}
// Create a DataWriter if we did not create one yet. Otherwise use one that is already cached.
Writer = new DataWriter(Socket.OutputStream);
Listener = new DataReader(Socket.InputStream);
Debug.WriteLine(Socket.Information.RemoteAddress.CanonicalName); //Check if IP is correct
SendRaw("LOGIN " + Nickname);
string line = "";
Connected = true;
while (Connected)
{
if (Listener.UnconsumedBufferLength != 0)
{
line = Listener.ReadString(Listener.UnconsumedBufferLength);
Debug.WriteLine(line);
}
}
}
async public void SendRaw(string str)
{
Writer.WriteString(str);
// Write the locally buffered data to the network.
try
{
await Writer.StoreAsync();
}
catch (Exception exception)
{
// If this is an unknown status it means that the error if fatal and retry will likely fail.
if (SocketError.GetStatus(exception.HResult) == SocketErrorStatus.Unknown)
{
throw;
}
}
}
どんな助けでもいただければ幸いです!