You could use an NSTimer and within the selector being called by the timer you could invoke the appropriate move method that comes next.
You could use
+ (NSTimer *)scheduledTimerWithTimeInterval:(NSTimeInterval)seconds target:(id)target selector:(SEL)aSelector userInfo:(id)userInfo repeats:(BOOL)repeats
userInfo could be used to pass some data to the selector from which the selector can take which move comes next or which move was invoked recently.
NSTimer *myTimer = [NSTimer scheduledTimerWithTimeInterval:0.2 target:self selector:@selector(invokeMove:) userInfo:[NSNumber numberFromInt:1] repeat:NO];
Your selector could be:
-(void)invokeMove:(id)nextMove
{
if ([nextMove isKindOfClass: [NSNumber class]])
{
int veryNextMove = 0;
switch ([nextMove intValue])
{
case 1:
veryNextMove = 1;
case 2:
veryNextMove = 2;
case 3:
veryNextMove = 3;
}
if (veryNextMove == 0)
return;
NSTimer *myTimer = [NSTimer scheduledTimerWithTimeInterval 0.2 target:self selector:@selector(invokeMove:) userInfo:[NSNumber numberFromInt:2] repeat:NO];
//Assuming you use ARC.
}
}