注: @interface セクションを含む iOS 5 以降の View Controller 封じ込めコードで回答を更新
私のアプリでは、ナビゲーションバーにセグメントコントロールを備えたビューコントローラーがあり、「タブ」をクリックするとビューコントローラーが切り替わります。基本的な考え方は、View Controller の配列を用意し、Segment Index (および indexDidChangeForSegmentedControl IBAction.
私のアプリのサンプル コード (iOS 5 以降) (これは 2 つのビュー コントローラー用ですが、複数のビュー コントローラーに簡単に拡張できます)。コードは iOS 4 よりもわずかに長くなりますが、オブジェクト グラフはそのまま維持されます。また、ARC を使用します。
@interface MyViewController ()
// Segmented control to switch view controllers
@property (weak, nonatomic) IBOutlet UISegmentedControl *switchViewControllers;
// Array of view controllers to switch between
@property (nonatomic, copy) NSArray *allViewControllers;
// Currently selected view controller
@property (nonatomic, strong) UIViewController *currentViewController;
@end
@implementation UpdateScoreViewController
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
[super viewDidLoad];
// Create the score view controller
ViewControllerA *vcA = [self.storyboard instantiateViewControllerWithIdentifier:@"ViewControllerA"];
// Create the penalty view controller
ViewControllerB *vcB = [self.storyboard instantiateViewControllerWithIdentifier:@"ViewControllerB"];
// Add A and B view controllers to the array
self.allViewControllers = [[NSArray alloc] initWithObjects:vcA, vcB, nil];
// Ensure a view controller is loaded
self.switchViewControllers.selectedSegmentIndex = 0;
[self cycleFromViewController:self.currentViewController toViewController:[self.allViewControllers objectAtIndex:self.switchViewControllers.selectedSegmentIndex]];
}
#pragma mark - View controller switching and saving
- (void)cycleFromViewController:(UIViewController*)oldVC toViewController:(UIViewController*)newVC {
// Do nothing if we are attempting to swap to the same view controller
if (newVC == oldVC) return;
// Check the newVC is non-nil otherwise expect a crash: NSInvalidArgumentException
if (newVC) {
// Set the new view controller frame (in this case to be the size of the available screen bounds)
// Calulate any other frame animations here (e.g. for the oldVC)
newVC.view.frame = CGRectMake(CGRectGetMinX(self.view.bounds), CGRectGetMinY(self.view.bounds), CGRectGetWidth(self.view.bounds), CGRectGetHeight(self.view.bounds));
// Check the oldVC is non-nil otherwise expect a crash: NSInvalidArgumentException
if (oldVC) {
// Start both the view controller transitions
[oldVC willMoveToParentViewController:nil];
[self addChildViewController:newVC];
// Swap the view controllers
// No frame animations in this code but these would go in the animations block
[self transitionFromViewController:oldVC
toViewController:newVC
duration:0.25
options:UIViewAnimationOptionLayoutSubviews
animations:^{}
completion:^(BOOL finished) {
// Finish both the view controller transitions
[oldVC removeFromParentViewController];
[newVC didMoveToParentViewController:self];
// Store a reference to the current controller
self.currentViewController = newVC;
}];
} else {
// Otherwise we are adding a view controller for the first time
// Start the view controller transition
[self addChildViewController:newVC];
// Add the new view controller view to the ciew hierarchy
[self.view addSubview:newVC.view];
// End the view controller transition
[newVC didMoveToParentViewController:self];
// Store a reference to the current controller
self.currentViewController = newVC;
}
}
}
- (IBAction)indexDidChangeForSegmentedControl:(UISegmentedControl *)sender {
NSUInteger index = sender.selectedSegmentIndex;
if (UISegmentedControlNoSegment != index) {
UIViewController *incomingViewController = [self.allViewControllers objectAtIndex:index];
[self cycleFromViewController:self.currentViewController toViewController:incomingViewController];
}
}
@end
元の例 (iOS 4 以前):
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
[super viewDidLoad];
// Create the score view controller
AddHandScoreViewController *score = [self.storyboard instantiateViewControllerWithIdentifier:@"AddHandScore"];
// Create the penalty view controller
AddHandPenaltyViewController *penalty = [self.storyboard instantiateViewControllerWithIdentifier:@"AddHandPenalty"];
// Add Score and Penalty view controllers to the array
self.allViewControllers = [[NSArray alloc] initWithObjects:score, penalty, nil];
// Ensure the Score controller is loaded
self.switchViewControllers.selectedSegmentIndex = 0;
[self switchToController:[self.allViewControllers objectAtIndex:self.switchViewControllers.selectedSegmentIndex]];
}
#pragma mark - View controller switching and saving
- (void)switchToController:(UIViewController *)newVC
{
if (newVC) {
// Do nothing if we are in the same controller
if (newVC == self.currentViewController) return;
// Remove the current controller if we are loaded and shown
if([self.currentViewController isViewLoaded]) [self.currentViewController.view removeFromSuperview];
// Resize the new view controller
newVC.view.frame = CGRectMake(CGRectGetMinX(self.view.bounds), CGRectGetMinY(self.view.bounds), CGRectGetWidth(self.view.bounds), CGRectGetHeight(self.view.bounds));
// Add the new controller
[self.view addSubview:newVC.view];
// Store a reference to the current controller
self.currentViewController = newVC;
}
}
- (IBAction)indexDidChangeForSegmentedControl:(UISegmentedControl *)sender {
NSUInteger index = sender.selectedSegmentIndex;
if (UISegmentedControlNoSegment != index) {
UIViewController *incomingViewController = [self.allViewControllers objectAtIndex:index];
[self switchToController:incomingViewController];
}
}