このコードは私がやりたいことを説明しています:
unsigned long g_PlayerIP[MAX_AMOUNT_OF_PLAYERS];//save the IP address of each player
int g_max_ip = MAX_CONNECTED_FROM_ONE_IP;
PLUGIN_EXPORT bool PLUGIN_CALL OnPlayerConnect(int playerid)
{
PlayerLoopList.push_back(playerid);
char szIP[32];
GetPlayerIp(playerid,szIP);//get the ip of the player into szIP
unsigned short explodeIP[4];//declare 4 eight bit variables, to store the exploded ip
sscanf(szIP, " %d[^.].%d[^.].%d[^.].%d", &explodeIP[0], &explodeIP[1], &explodeIP[2], &explodeIP[3]);//explode ip into 4 pats ranging from 0 to 255
g_PlayerIP[playerid] = (explodeIP[0] + (explodeIP[1] << 8) + (explodeIP[2] << 16) + (explodeIP[3] << 24));//store the ip as a 32bit integer
int connected = 0;//variable for counting connected players fron one ip
for(list <int>::iterator i = PlayerLoopList.begin(); i != PlayerLoopList.end(); ++i)
{
if(g_PlayerIP[playerid] == g_PlayerIP[*i])
{
++connected;
}
}
if(connected >= g_max_ip)
{
Report(playerid,IP_FLOOD,g_PlayerIP[playerid]);//too many connected from one ip, report it.
}
return true;
}
そしてこの部分を見て:
sscanf(szIP, " %d[^.].%d[^.].%d[^.].%d", &explodeIP[0], &explodeIP[1], &explodeIP[2], &explodeIP[3]);//explode ip into 4 pats ranging from 0 to 255
g_PlayerIP[playerid] = (explodeIP[0] + (explodeIP[1] << 8) + (explodeIP[2] << 16) + (explodeIP[3] << 24));//store the ip as a 32bit integer
int connected = 0;//variable for counting connected players fron one ip
for(list <int>::iterator i = PlayerLoopList.begin(); i != PlayerLoopList.end(); ++i)
{
if(g_PlayerIP[playerid] == g_PlayerIP[*i])
{
++connected;
}
}
私を少しよくします、それがより速くできるかどうかについて私に質問します、c ++で素晴らしい方法がなければなりませんか?