必要なことは、以前に描画した四角形を何らかのデータ構造に保存して、後で再度描画できるようにすることです。
このコード(長さについて申し訳ありませんが、あなたが説明していることと同様のことを行います。
それを使用するにJPanel
は、JFrame
.
public class DrawPane extends JPanel {
private List<DrawnShape> drawings;
private DrawnShape curShape;
public DrawPane() {
drawings = new ArrayList<DrawnShape>();
setBackground(Color.WHITE);
setPreferredSize(new Dimension(300, 300));
addMouseListener(clickListener);
addMouseMotionListener(moveListener);
}
@Override
protected void paintComponent(Graphics g2) {
super.paintComponent(g2);
Graphics2D g = (Graphics2D) g2;
for (DrawnShape s : drawings) {
s.draw(g);
}
g.setColor(Color.BLACK);
g.setStroke(new BasicStroke(2));
if (curShape == null)
return;
curShape.draw(g);
}
private MouseListener clickListener = new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
curShape = new DrawnShape(e.getPoint(), e.getPoint());
}
@Override
public void mouseReleased(MouseEvent e) {
drawings.add(new DrawnShape(curShape.getClickP(), e.getPoint()));
curShape = null;
}
};
private MouseMotionListener moveListener = new MouseMotionListener() {
@Override
public void mouseDragged(MouseEvent e) {
curShape = new DrawnShape(curShape.getClickP(), e.getPoint());
repaint();
}
@Override
public void mouseMoved(MouseEvent e) {
}
};
}
class DrawnShape {
private Point p1, p2;
public DrawnShape(Point p1, Point p2) {
this.p1 = p1;
this.p2 = p2;
}
public Point getClickP() {
return p1;
}
public void draw(Graphics2D g) {
g.drawLine(p1.x, p1.y, p2.x, p1.y);
g.drawLine(p1.x, p1.y, p1.x, p2.y);
g.drawLine(p2.x, p2.y, p2.x, p1.y);
g.drawLine(p2.x, p2.y, p1.x, p2.y);
}
}