何が何であるかを確認するために、単純な SDL プログラムを C++ で作成しました。私はそれを(ほとんど)動作状態にしましたが、実行が非常に遅く(ネットブックで実行しているので、おそらくそれが原因かもしれません)、ウィンドウに2行以上のピクセルを描画しません。
この問題は、ソフトウェア モードとハードウェア モードの両方で発生します。
//colorizer.h
#include <iostream>
#include "SDL.h"
#include "math.h"
class Colorizer
{
public:
Colorizer(int width, int height, int bpp);
~Colorizer();
void frame(int rx, int ry, int gx, int gy, int bx, int by);
protected:
SDL_Surface* screen;
SDL_Surface* canvas;
void set_pixel(int x, int y, int r, int g, int b);
double distance(int from_x, int from_y, int to_x, int to_y);
int canvasW;
int canvasH;
int canvasBPP;
long framenumber;
};
//-------------------------------------------------------------------------------------------
//colorizer.cpp
#include "colorizer.h"
Colorizer::Colorizer(int width, int height, int bpp)
{
screen = SDL_SetVideoMode(width, height, bpp, SDL_SWSURFACE);
if(!screen)
{
throw(SDL_GetError());
}
canvasW = width;
canvasH = height;
canvasBPP = bpp;
framenumber = 0;
}
void Colorizer::frame(int rx, int ry, int gx, int gy, int bx, int by)
{
if(SDL_LockSurface(screen) < 0){
std::cerr << "Can't lock screen: " << SDL_GetError() << std::endl;
}
for(int pix = 0; pix < screen->h; pix++) //Per column
{
for(int row = 0; row < screen->w; row++) //Per pixel
{
double src_r = sin(0.5*distance(row, pix, rx, ry)*framenumber);
double src_g = cos(0.5*distance(row, pix, gx, gy)*framenumber);
double src_b = sin(0.5*distance(row, pix, bx, by)*framenumber);
int dst_r = static_cast<int> (fabs(floor(255*src_r)));
int dst_g = static_cast<int> (fabs(floor(255*src_g)));
int dst_b = static_cast<int> (fabs(floor(255*src_b)));
if(dst_r > 255 or dst_g > 255 or dst_b > 255 or dst_r < 0 or dst_g < 0 or dst_b < 0){
std::cerr << "Error: Pixel: (" << row << "," << pix << ") r=" << dst_r << " g=" << dst_g << " b=" << dst_b << std::endl;
throw ("One of the colours is invalid.");
}
set_pixel(row, pix, dst_r, dst_g, dst_b);
}
}
SDL_UnlockSurface(screen);
SDL_Flip(screen);
framenumber++;
}
double Colorizer::distance(int from_x, int from_y, int to_x, int to_y)
{
double triW = static_cast<double> (from_x) - static_cast<double> (to_x);
double triH = static_cast<double> (from_y) - static_cast<double> (to_y);
double distSq = triW*triW + triH*triH;
return sqrt(distSq);
}
void Colorizer::set_pixel(int x, int y, int r, int g, int b)
{
if(x > 640 or y > 480){
std::cerr << "Invalid pixel: " << x << "," << y << std::endl;
return;
}
int color;
color = SDL_MapRGB(screen->format, r, g, b);
int *pixel;
pixel = (int*) screen->pixels + x + y;
*pixel = color;
}
Colorizer::~Colorizer()
{
SDL_FreeSurface(screen);
}
//-------------------------------------------------------------------------------------------
//main.cpp
#include <iostream>
#include "SDL.h"
#include "colorizer.h"
/*snip pretty bash colour functions*/
int main (int argc, char* argv[])
{
int sdlinit = SDL_Init( SDL_INIT_EVERYTHING );
if( sdlinit < 0 ){
std::cerr << "Cannot initialize SDL: " << SDL_GetError() << std::endl;
return 1;
}
try{
Colorizer app(640, 480, 32);
bool keypress = false;
SDL_Event evt;
while(!keypress){
std::cerr << "."; //per frame
app.frame(100, 230, 25, 40, 200, 100); //default points
while(SDL_PollEvent(&evt)){
std::cerr << "!"; //per event
if (evt.type == SDL_QUIT or evt.type == SDL_KEYDOWN)
{
keypress = true;
}
}
}
std::cout << std::endl;
return 0;
}catch(const char* &ex){
SDL_Quit();
return 1;
}
}
//-------------------------------------------------------------------------------------------
// compile with: g++ *.cpp -O2 -o colorizer `pkg-config --cflags --libs sdl`
//-------------------------------------------------------------------------------------------