現在、次のコードを使用しています。正常に動作しますが、アスペクト比を尊重しません。
private double angle;
private Point transformOrigin;
private ContentControl designerItem;
public ResizeThumb()
{
DragStarted += new DragStartedEventHandler(this.ResizeThumb_DragStarted);
DragDelta += new DragDeltaEventHandler(this.ResizeThumb_DragDelta);
}
private void ResizeThumb_DragStarted(object sender, DragStartedEventArgs e)
{
this.designerItem = DataContext as ContentControl;
if (this.designerItem != null)
{
this.transformOrigin = this.designerItem.RenderTransformOrigin;
RotateTransform rotateTransform = this.designerItem.RenderTransform as RotateTransform;
if (rotateTransform != null)
this.angle = rotateTransform.Angle * Math.PI / 180.0;
else
this.angle = 0;
}
}
private void ResizeThumb_DragDelta(object sender, DragDeltaEventArgs e)
{
if (this.designerItem != null)
{
double deltaVertical, deltaHorizontal;
switch (VerticalAlignment)
{
case System.Windows.VerticalAlignment.Bottom:
deltaVertical = Math.Min(-e.VerticalChange, this.designerItem.ActualHeight - this.designerItem.MinHeight);
Canvas.SetTop(this.designerItem, Canvas.GetTop(this.designerItem) + (this.transformOrigin.Y * deltaVertical * (1 - Math.Cos(-this.angle))));
Canvas.SetLeft(this.designerItem, Canvas.GetLeft(this.designerItem) - deltaVertical * this.transformOrigin.Y * Math.Sin(-this.angle));
this.designerItem.Height -= deltaVertical;
break;
case System.Windows.VerticalAlignment.Top:
deltaVertical = Math.Min(e.VerticalChange, this.designerItem.ActualHeight - this.designerItem.MinHeight);
Canvas.SetTop(this.designerItem, Canvas.GetTop(this.designerItem) + deltaVertical * Math.Cos(-this.angle) + (this.transformOrigin.Y * deltaVertical * (1 - Math.Cos(-this.angle))));
Canvas.SetLeft(this.designerItem, Canvas.GetLeft(this.designerItem) + deltaVertical * Math.Sin(-this.angle) - (this.transformOrigin.Y * deltaVertical * Math.Sin(-this.angle)));
this.designerItem.Height -= deltaVertical;
break;
default:
break;
}
switch (HorizontalAlignment)
{
case System.Windows.HorizontalAlignment.Left:
deltaHorizontal = Math.Min(e.HorizontalChange, this.designerItem.ActualWidth - this.designerItem.MinWidth);
Canvas.SetTop(this.designerItem, Canvas.GetTop(this.designerItem) + deltaHorizontal * Math.Sin(this.angle) - this.transformOrigin.X * deltaHorizontal * Math.Sin(this.angle));
Canvas.SetLeft(this.designerItem, Canvas.GetLeft(this.designerItem) + deltaHorizontal * Math.Cos(this.angle) + (this.transformOrigin.X * deltaHorizontal * (1 - Math.Cos(this.angle))));
this.designerItem.Width -= deltaHorizontal;
break;
case System.Windows.HorizontalAlignment.Right:
deltaHorizontal = Math.Min(-e.HorizontalChange, this.designerItem.ActualWidth - this.designerItem.MinWidth);
Canvas.SetTop(this.designerItem, Canvas.GetTop(this.designerItem) - this.transformOrigin.X * deltaHorizontal * Math.Sin(this.angle));
Canvas.SetLeft(this.designerItem, Canvas.GetLeft(this.designerItem) + (deltaHorizontal * this.transformOrigin.X * (1 - Math.Cos(this.angle))));
this.designerItem.Width -= deltaHorizontal;
break;
default:
break;
}
}
}
}
およびそのビジュアル(xaml):
<Grid>
<s:ResizeThumb Height="3" Cursor="SizeNS" Margin="0 -4 0 0"
VerticalAlignment="Top" HorizontalAlignment="Stretch"/>
<s:ResizeThumb Width="3" Cursor="SizeWE" Margin="-4 0 0 0"
VerticalAlignment="Stretch" HorizontalAlignment="Left"/>
<s:ResizeThumb Width="3" Cursor="SizeWE" Margin="0 0 -4 0"
VerticalAlignment="Stretch" HorizontalAlignment="Right"/>
<s:ResizeThumb Height="3" Cursor="SizeNS" Margin="0 0 0 -4"
VerticalAlignment="Bottom" HorizontalAlignment="Stretch"/>
<s:ResizeThumb Width="7" Height="7" Cursor="SizeNWSE" Margin="-6 -6 0 0"
VerticalAlignment="Top" HorizontalAlignment="Left"/>
<s:ResizeThumb Width="7" Height="7" Cursor="SizeNESW" Margin="0 -6 -6 0"
VerticalAlignment="Top" HorizontalAlignment="Right"/>
<s:ResizeThumb Width="7" Height="7" Cursor="SizeNESW" Margin="-6 0 0 -6"
VerticalAlignment="Bottom" HorizontalAlignment="Left"/>
<s:ResizeThumb Width="7" Height="7" Cursor="SizeNWSE" Margin="0 0 -6 -6"
VerticalAlignment="Bottom" HorizontalAlignment="Right"/>
<!-- ... -->
</Grid>
私が言ったように、それは非常にうまく機能します。特に、コントロールが回転している場合、コンポーネントのxとyの位置は、どれだけ回転しても、期待どおりに機能します。
完全なソースコード: http: //www.codeproject.com/Articles/22952/WPF-Diagram-Designer-Part-1
アスペクト比を維持し、XとYの位置に問題がないようにサイズを変更するにはどうすればよいですか?
いろいろ試してみましたが、アスペクト比を保ちながら新しいサイズを簡単に手に入れることができます。しかし、コンポーネントを回転させることができ、XとYの位置が混乱しているため、正しく機能させることができません。比率を維持しながら新しいXとYを調整および修正する方法がわかりません。