カウントダウン タイマーを使用する単純な IOS アプリケーションを作成しています。シミュレーターでアプリを実行すると、カウントダウン タイマーがカウントダウンしません。単に現在の時刻のままです。
また、数字を並べるための提案もあればいいでしょう。
私の .h ファイル
// ViewController.h
// ******
//
// Created by ***** on 7/29/12.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface ViewController : UIViewController {
NSDate *destinationDate;
IBOutlet UILabel *datelabel;
NSTimer *timer;
}
@end
私の .m ファイル
//
// ViewController.m
// ******
//
// Created by ******* on 7/29/12.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//
#import "ViewController.h"
@implementation ViewController
-(void) updateLabel {
NSCalendar *calender = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar];
int units = NSDayCalendarUnit | NSHourCalendarUnit | NSMinuteCalendarUnit | NSSecondCalendarUnit;
NSDateComponents *components = [calender components:units fromDate:[NSDate date] toDate:destinationDate options:0];
[datelabel setText:[NSString stringWithFormat:@"%d%c %d%c %d%c %d%c", [components day], ' ', [components hour], ' ', [components minute], ' ', [components second], ' ']];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
#pragma mark - View lifecycle
- (void)viewDidLoad
{
[super viewDidLoad];
destinationDate = [[NSDate dateWithTimeIntervalSince1970:1343609103] retain];
timer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(updateLabel) userInfo:nil repeats:NO];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
}
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
}
- (void)viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
}
- (void)viewDidDisappear:(BOOL)animated
{
[super viewDidDisappear:animated];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
}
@end