楽器のように、加速度計のx、y、z軸に基づいて3つの異なる音をトリガーするシンプルなアプリを作成しました。現時点では、加速度計の周波数更新間隔を低く設定しすぎると音が大きく鳴り、高く設定しすぎると反応が悪くなります。私はObjectiveCとiPhoneの開発の完全な初心者です。コードでわかりますか?..
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional
UIAccelerometer* accelerometer = [UIAccelerometer sharedAccelerometer];
[accelerometer setUpdateInterval: 25.0 / 10.0f];
[[AVAudioSession sharedInstance] setDelegate: self];
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error: nil];
[accelerometer setDelegate:self];
UInt32 audioRouteOverride = kAudioSessionOverrideAudioRoute_Speaker;
AudioSessionSetProperty (kAudioSessionProperty_OverrideAudioRoute,sizeof (audioRouteOverride),&audioRouteOverride);
player.volume = 0.5;
player.numberOfLoops = 0;
player.delegate = self;
}
- (void)accelerometer:(UIAccelerometer *)acel didAccelerate:(UIAcceleration *)aceler
{
if (aceler.x > 0.5) {
NSString *fileName = [NSString stringWithFormat:@"snare"];
NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:fileName ofType:@"mp3"];
NSURL *soundFileURL = [NSURL fileURLWithPath:soundFilePath];
player = [[AVAudioPlayer alloc] initWithContentsOfURL:soundFileURL error:nil];
NSLog(@"acceleration.x = %+.6f greater", aceler.x);
[player play];
}
else if (aceler.y > 0.5) {
NSString *fileName = [NSString stringWithFormat:@"kick2"];
NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:fileName ofType:@"mp3"];
NSURL *soundFileURL = [NSURL fileURLWithPath:soundFilePath];
player = [[AVAudioPlayer alloc] initWithContentsOfURL:soundFileURL error:nil];
NSLog(@"acceleration.y = %+.6f greater", aceler.y);
[player play];
}
else if (aceler.z > 0.5) {
NSString *fileName = [NSString stringWithFormat:@"hat"];
NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:fileName ofType:@"mp3"];
NSURL *soundFileURL = [NSURL fileURLWithPath:soundFilePath];
player = [[AVAudioPlayer alloc] initWithContentsOfURL:soundFileURL error:nil];
NSLog(@"acceleration.y = %+.6f greater", aceler.z);
[player play];
}
else {
[player stop];
};
}