わかりましたので、これまでのところ私が持っているものは次のとおりです。
public class Perks extends ListActivity {
ArrayList<Item> items = new ArrayList<Item>();
ArrayList<Item> entry = new ArrayList<Item>();
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
items.add(new SectionItem("Tier 1"));
items.add(new EntryItem("Flak Jacket"));
items.add(new EntryItem("Ghost"));
items.add(new EntryItem("Blind Eye"));
items.add(new EntryItem("Hardline"));
items.add(new EntryItem("Lightweight"));
items.add(new SectionItem("Tier 2"));
items.add(new EntryItem("Hard Wired"));
items.add(new EntryItem("Scavenger"));
items.add(new EntryItem("Cold Blooded"));
items.add(new EntryItem("Toughness"));
items.add(new EntryItem("Fast Hands"));
items.add(new SectionItem("Tier 3"));
items.add(new EntryItem("Engineer"));
items.add(new EntryItem("Dead Silence"));
items.add(new EntryItem("Extreme Conditioning"));
items.add(new EntryItem("Tactical Mask"));
items.add(new EntryItem("Awareness"));
items.add(new EntryItem("Dexterity"));
EntryAdapter adapter = new EntryAdapter(this, items);
entry.add(new SectionItem("Tier 1"));
entry.add(new EntryItem("Take less explosive damage."));
entry.add(new EntryItem("Cannot be detected by enemy UAV while moving."));
entry.add(new EntryItem("Unaffected by AI-controlled perks."));
entry.add(new EntryItem("Receive bonus score points."));
entry.add(new EntryItem("Move faster, take no damage from falling."));
entry.add(new SectionItem("Tier 2"));
entry.add(new EntryItem("Immune to counter-UAV and enemy EMPs."));
entry.add(new EntryItem("Replenish ammo and grenades from fallen enemies."));
entry.add(new EntryItem("Resistence to targeting systems including Dual Band, Target Finder," +
"Sensor Grenades and player-controlled aircraft."));
entry.add(new EntryItem("Flinch less when shot."));
entry.add(new EntryItem("Swap grenades faster, use grenades and equipment faster, and safely throw" +
"back frag grenades."));
entry.add(new SectionItem("Tier 3"));
entry.add(new EntryItem("Show enemy equipment, delay explosives, and re-roll and booby trap care" +
"packages."));
entry.add(new EntryItem("Move silently."));
entry.add(new EntryItem("Sprint for a longer duration."));
entry.add(new EntryItem("Reduce the effect of flash, concussiona and shock charges."));
entry.add(new EntryItem("Enemy movements are easier to hear."));
entry.add(new EntryItem("Climb ladders and mantle over objects faster, recover from melee faster and" +
"aim faster after sprinting."));
setListAdapter(adapter);
}
@Override
protected void onListItemClick(ListView l, View v, int position, long id) {
if(!items.get(position).isSection()){
EntryItem item = (EntryItem)items.get(position);
//Toast.makeText(this, "You clicked " + item.title , Toast.LENGTH_SHORT).show();
AlertDialog.Builder adb=new AlertDialog.Builder(Perks.this);
adb.setTitle(item.title);
adb.setMessage();
adb.setPositiveButton("Ok", null);
adb.show();
}
super.onListItemClick(l, v, position, id);
}
}
私がやろうとしているのは、「アイテム」が押されたときに対応する「エントリ」が AlertDialog に表示されるようにすることです。この問題に関するヘルプは大歓迎です。
ありがとう :)