絞首刑執行人ゲームを作成しようとしていますが、これまでのところうまくいっていますが、レイアウト デザインが適切に機能していないようです! ハングマンの絵の上にアルファベットがFlowLayout
順番に並び、一番下に「再起動」、「ヘルプ」、「新しい単語を追加」、「終了」のボタンが並んでいるはずです!私は何を間違っていますか?
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.io.*;
public class Hangman extends JFrame
{
int i = 0;
static JPanel panel;
static JPanel panel2;
static JPanel panel3;
public Hangman()
{
JButton[] buttons = new JButton[26];
panel = new JPanel(new FlowLayout());
panel2 = new JPanel();
panel3 = new JPanel();
JButton btnRestart = new JButton("Restart");
btnRestart.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e)
{
}
});
JButton btnNewWord = new JButton("Add New Word");
btnNewWord.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e)
{
try
{
FileWriter fw = new FileWriter("Words.txt", true);
PrintWriter pw = new PrintWriter(fw, true);
String word = JOptionPane.showInputDialog("Please enter a word: ");
pw.println(word);
pw.close();
}
catch(IOException ie)
{
System.out.println("Error Thrown" + ie.getMessage());
}
}
});
JButton btnHelp = new JButton("Help");
btnHelp.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e)
{
String message = "The word to guess is represented by a row "
+ "of dashes, giving the number of letters and category of "
+ "the word. \nIf the guessing player suggests a letter "
+ "which occurs in the word, the other player writes it "
+ "in all its correct positions. \nIf the suggested "
+ "letter does not occur in the word, the other player "
+ "draws one element of the hangman diagram as a tally mark."
+ "\n"
+ "\nThe game is over when:"
+ "\nThe guessing player completes the word, or guesses "
+ "the whole word correctly"
+ "\nThe other player completes the diagram";
JOptionPane.showMessageDialog(null,message, "Help",JOptionPane.INFORMATION_MESSAGE);
}
});
JButton btnExit = new JButton("Exit");
btnExit.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e)
{
System.exit(0);
}
});
ImageIcon icon = new ImageIcon("D:\\Varsity College\\Prog212Assign1_10-013803\\images\\Hangman1.jpg");
JLabel label = new JLabel();
label.setIcon(icon);
String b[]= {"A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z"};
for(i = 0; i < buttons.length; i++)
{
buttons[i] = new JButton(b[i]);
panel.add(buttons[i]);
}
panel2.add(label);
panel3.add(btnRestart);
panel3.add(btnNewWord);
panel3.add(btnHelp);
panel3.add(btnExit);
}
public static void main(String[] args)
{
Hangman frame = new Hangman();
frame.add(panel, BorderLayout.NORTH);
frame.add(panel2, BorderLayout.CENTER);
frame.add(panel3, BorderLayout.SOUTH);
frame.pack();
frame.setVisible(true);
}
}