so for the game I'm creating I have a few classes that extend GameDriver.
Up until this point, on all the other classes I've been able to extend GameDriver and then In GameDriver I can do:
ArrayList<Card> library = new ArrayList<Card>();
Today I started on the GameAI class and I extended GameDriver, and when I put:
GameAI Enemy = new GameAI();
In the same spot I put the other line of code (Right below public class GameDriver)
I get:
java.lang.StackOverflowError
at java.util.WeakHashMap.expungeStaleEntries(Unknown Source)
at java.util.WeakHashMap.getTable(Unknown Source)
at java.util.WeakHashMap.get(Unknown Source)
at java.awt.Component.checkCoalescing(Unknown Source)
at java.awt.Component.<init>(Unknown Source)
at java.awt.Container.<init>(Unknown Source)
at java.awt.Panel.<init>(Unknown Source)
at java.awt.Panel.<init>(Unknown Source)
at java.applet.Applet.<init>(Unknown Source)
at GameDriver.<init>(GameDriver.java:14)
at GameAI.<init>(GameAI.java:8)
at GameDriver.<init>(GameDriver.java:40)
at GameAI.<init>(GameAI.java:8)
If I put it in the public void init() of my applet, then it doesn't give an error on run, but then I wouldn't be able to access it from my other methods, am I over looking something? All nighters normally don't help my brain...
This is what the GameAI looks like as of right now:
public class GameAI extends GameDriver {
public int life;
public int energy;
public void drawPhase(){
}
public GameAI(){
life = 20;
energy = 2;
}
}
And then some bits of the GameDriver:
public class GameDriver extends Applet implements MouseMotionListener,MouseListener {
Graphics g;
Image offscreen;
Dimension dim;
int playerLife = 20;
int playerEnergy = 8;
int xMouse;
int yMouse;
int lineThickness = 4;
int handSize = 6;
int currentHover;
boolean slotHover;
int currentSelected;
boolean slotClicked;
int currentHoverBoard;
boolean slotHoverBoard;
boolean slotClickedBoard;
int currentSelectedBoard;
boolean canPlace;
ArrayList<Card> library = new ArrayList<Card>();
ArrayList<Card> hand = new ArrayList<Card>();
ArrayList<Card> playerBoard = new ArrayList<Card>();
GameAI Enemy;
int[] handBoxX = new int[handSize];
int[] handBoxY = new int[handSize];
int[] handBoxW = new int[handSize];
int[] handBoxH = new int[handSize];
int[] playerBoardX = new int[8];
int[] playerBoardY = new int[8];
int[] playerBoardW = new int[8];
int[] playerBoardH = new int[8];
public void init(){
this.setSize(640, 480);
dim = this.getSize();
addMouseMotionListener(this);
addMouseListener(this);
createLibrary();
drawFirstHand();
printHand();
GameAI Enemy = new GameAI();
checkEnemy();
offscreen = createImage(this.getSize().width,this.getSize().height);
g = offscreen.getGraphics();
}
public void checkEnemy(){
System.out.println(Enemy.energy);
}
... Alot more methods and stuff below, but nothing to do with the GameAI enemy