kinetic.js の関数とイベント名にカウント可能な変数を追加するにはどうすればよいですか? 私は 2 つの円を持っていて、もっと多くしたいのですが、円にはマウスオーバー イベントと関数などがあります。サークル関数をコピーして貼り付けたくありません。「for」ループに入れたいです。しかし、関数名とイベント名に変数を追加する方法がわかりません。答えてくれてありがとう!
ここに私のコードがあります:
<head>
<script src="kinetic-v4.0.0.js"> </script>
<script>
var layer = new Kinetic.Layer();
var sfcolor = '#00ff00'
var nfcolor = '#0000ff'
var cfcolor = '#ff0000'
var smcolor = '#009a00'
var nmcolor = '#00009a'
var cmcolor = '#9a0000'
var slcolor = '#007000'
var nlcolor = '#000070'
var clcolor = '#700000'
var sradius = 50
var strokeWidth = 1
function drawCircle1/*here an countable variable*/(sx, sy, sradius, sstrokeWidth, containerID) {
var stage = new Kinetic.Stage({ container: containerID, width: 2*(sradius+strokeWidth+1), height: 2*(sradius+strokeWidth+1) });
var circleLayer = new Kinetic.Layer();
//circle
var scircle = new Kinetic.Circle({
x: sx,
y: sy,
radius: sradius,
fill: {
start: {
x: 0,
y: 0,
radius: 0
},
end: {
x: 0,
y: 0,
radius: sradius
},
colorStops: [0, sfcolor, 0.5, smcolor, 1, slcolor]
},
stroke: slcolor,
strokeWidth: sstrokeWidth
});
mouseover_event1/*here an countable var*/ = function() {
this.setFill({
start: {
x: 0,
y: 0,
radius: 0
},
end: {
x: 0,
y: 0,
radius: sradius
},
colorStops: [0, nfcolor, 0.5, nmcolor, 1, nlcolor]
});
this.setStroke(nlcolor);
scircle.off("click.event2/*here an countable var*/");
circleLayer.draw();
};
scircle.on("mouseover.event1/*here an countable var*/", mouseover_event1/*here an countable var*/);
mouseout_event1/*here an countable var*/ = function() {
this.setFill({
start: {
x: 0,
y: 0,
radius: 0
},
end: {
x: 0,
y: 0,
radius: sradius
},
colorStops: [0, sfcolor, 0.5, smcolor, 1, slcolor]
});
this.setStroke(slcolor);
scircle.off("click.event2/*here an countable var*/");
circleLayer.draw();
}
scircle.on("mouseout.event1/*here an countable var*/", mouseout_event1/*here an countable var*/);
click_event1 = function() {
this.setFill({
start: {
x: 0,
y: 0,
radius: 0
},
end: {
x: 0,
y: 0,
radius: sradius
},
colorStops: [0, cfcolor, 0.5, cmcolor, 1, clcolor]
});
this.setStroke(clcolor);
scircle.off("mouseout.event1/*here an countable var*/");
scircle.off("mouseover.event1/*here an countable var*/");
scircle.off("click.event1/*here an countable var*/");
scircle.on("click.event2/*here an countable var*/", click_event2/*here an countable var*/);
circleLayer.draw();
};
click_event2/*here an countable var*/ = function() {
this.setFill({
start: {
x: 0,
y: 0,
radius: 0
},
end: {
x: 0,
y: 0,
radius: sradius
},
colorStops: [0, nfcolor, 0.5, nmcolor, 1, nlcolor]
});
this.setStroke(nlcolor);
scircle.on("mouseout.event1/*here an countable var*/", mouseout_event1/*here an countable var*/);
scircle.on("mouseover.event1/*here an countable var*/", mouseover_event1/*here an countable var*/);
scircle.on("click.event1/*here an countable var*/", click_event1/*here an countable var*/);
scircle.off("click.event2/*here an countable var*/");
circleLayer.draw();
};
scircle.on("click.event1"/*here an countable var*/, click_event1/*here an countable var*/);
circleLayer.add(scircle);
stage.add(circleLayer);
}
function drawCircle2/*here an countable var*/(sx, sy, sradius, sstrokeWidth, containerID)/*it is the same function with the variables count up manual*/ {
var stage = new Kinetic.Stage({ container: containerID, width: 2*(sradius+strokeWidth+1), height: 2*(sradius+strokeWidth+1) });
var circleLayer = new Kinetic.Layer();
//circle
var scircle = new Kinetic.Circle({
x: sx,
y: sy,
radius: sradius,
fill: {
start: {
x: 0,
y: 0,
radius: 0
},
end: {
x: 0,
y: 0,
radius: sradius
},
colorStops: [0, sfcolor, 0.5, smcolor, 1, slcolor]
},
stroke: slcolor,
strokeWidth: sstrokeWidth
});
mouseover_event3/*here an countable var*/ = function() {
this.setFill({
start: {
x: 0,
y: 0,
radius: 0
},
end: {
x: 0,
y: 0,
radius: sradius
},
colorStops: [0, nfcolor, 0.5, nmcolor, 1, nlcolor]
});
this.setStroke(nlcolor);
scircle.off("click.event4/*here an countable var*/");
circleLayer.draw();
};
scircle.on("mouseover.event3/*here an countable var*/", mouseover_event3/*here an countable var*/);
mouseout_event3/*here an countable var*/ = function() {
this.setFill({
start: {
x: 0,
y: 0,
radius: 0
},
end: {
x: 0,
y: 0,
radius: sradius
},
colorStops: [0, sfcolor, 0.5, smcolor, 1, slcolor]
});
this.setStroke(slcolor);
scircle.off("click.event4/*here an countable var*/");
circleLayer.draw();
}
scircle.on("mouseout.event3/*here an countable var*/", mouseout_event3/*here an countable var*/);
click_event3/*here an countable var*/ = function() {
this.setFill({
start: {
x: 0,
y: 0,
radius: 0
},
end: {
x: 0,
y: 0,
radius: sradius
},
colorStops: [0, cfcolor, 0.5, cmcolor, 1, clcolor]
});
this.setStroke(clcolor);
scircle.off("mouseout.event3/*here an countable var*/");
scircle.off("mouseover.event3/*here an countable var*/");
scircle.off("click.event3/*here an countable var*/");
scircle.on("click.event4/*here an countable var*/", click_event4/*here an countable var*/);
circleLayer.draw();
};
click_event4/*here an countable var*/ = function() {
this.setFill({
start: {
x: 0,
y: 0,
radius: 0
},
end: {
x: 0,
y: 0,
radius: sradius
},
colorStops: [0, nfcolor, 0.5, nmcolor, 1, nlcolor]
});
this.setStroke(nlcolor);
scircle.on("mouseout.event3/*here an countable var*/", mouseout_event3/*here an countable var*/);
scircle.on("mouseover.event3/*here an countable var*/", mouseover_event3/*here an countable var*/);
scircle.on("click.event3/*here an countable var*/", click_event3/*here an countable var*/);
scircle.off("click.event4/*here an countable var*/");
circleLayer.draw();
};
scircle.on("click.event3/*here an countable var*/", click_event3/*here an countable var*/);
circleLayer.add(scircle);
stage.add(circleLayer);
}
window.onload = function() {
drawCircle1/*here an countable var*/(sradius, sradius, sradius, strokeWidth, "1"/*here an countable var*/);
drawCircle2/*here an countable var*/(sradius, sradius, sradius, strokeWidth, "2"/*here an countable var*/);
};
</script>
</head>
<body>
<table border="2">
<tr>
<td> <div id="1"></div> </td>
</tr>
<tr>
<td> <div id="2"></div> </td>
</tr>
</table>
</body>