I have an app in which user uploads images from computer and then draw images on the canvas.
In chrome and firefox i'm using filereader. But if user uploads a very large image, it doesn't load properly or doesn't load and can't be drawn onto the canvas.
I have tried it by accessing the same file direct from computer and it works fine. So is there any way to increase the browser memory so that large images load properly?
Or there is some other problem!!!